User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall User Score (5 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Near perfect conversion of the Tengen original. The speed is there, the music, and skidding, complete with sound effects to match. One of the very best racers now available for the ST.
A stunning conversion that contains all the features of the arcade game and plays brilliantly. An absolute must for all boy racers.
Originally designed as a professional driving simulator, Hard Drivin' is now fast and furious arcade action all the way. The conversion on all formats is top notch. All speed freaks should have a copy of Hard Drivin' in their garage.
The One (Dec, 1989)
Non-drivers can get to grips with it more easily, and while it's obviously no longer such a realistic experience, the coin-op's feel has been recreated authentically. While the graphic definition isn't as high as the coin-op's, and some colour has been lost, its speed (perhaps the most important factor) certainly hasn't suffered. Like its arcade parent, Hard Drivin' won't immediately appeal to everyone - this is a little daunting if you grew up on Chase HQ and Turbo OutRun, but it's ultimately rewarding.
ST Format (Jan, 1990)
The long-term interest value of the game is suspect. Two playing tracks are a lot of fun but they become tedious and less challenging in time. This is more noticeable than in the arcades, because without the steering wheel and stick of the arcades much of the tension has been lost.
"Wäre die Steuerung etwas präziser, die Strecken etwas vielfältiger und das Game nicht gar so einfach durchzuspielen, hätte der Mega-Stern hier gestanden!", meinte Torsten. Ich jedenfalls bin der Meinung, daß der Siegeszug dieses Spiels genauso wenig zu bremsen ist, wie meine persönliche Begeisterung.
Zero (Jan, 1990)
Brilliant conversion of a graphically brilliant coin-op. It's great fun for a while, but don't expect it to be the 'most played' game you ever bought.
[Budget re-release] In this conversion, the juddering cabinet is not really missed that much, while the sensible control system almost manages to make the joystick a reasonable replacement for the wheel.
Raze (Aug, 1991)
[Budget re-release] The game was originally designed as professional driving simulator, which explains the superb perspective and car control. The novel (in its time) use of 3-D filled polygons adds an element of realism, as opposed to the normal top-down view of games like Super Cars. Even with loads of bugs, the game is still very playable and exhilarating (especially so on the Atari TT on which is runs about five times as fast!).
ST Action (Jan, 1990)
Domark also boast about new track discs which will have new circuits which I think will improve the game a great deal. On the whole, I think Hard Drivin' is a good coin-up conversion and deserves a place in anyones collection, but even more so with the track discs.
Take your high-speed revmobile around two tracks in this close conversion of the Atari coin-op. The graphics aren't bad at all, but the gameplay is really repetitive after about ten minutes play. The simple fact is that two tracks just isn't enough for home product. If the coin-op was your bag, I'd recommend you save up for Hard Drivin 2: Drive Harder. Its track designer and extra circuits make all the difference.