Hero's Quest: So You Want To Be A Hero (Atari ST)

Hero's Quest: So You Want To Be A Hero Screenshots

Atari ST version

When the mouse icon turns into this little monster head, it means to sit tight -- the computer is thinking! Usually otherwise it will be a dashing sword.
A not unreasonable request. But surely they would make exceptions for video game historians!
Start menu
A game-customized company logo
Title screen
Feisty one, isn't he?
Choose your character's class!
Customizing a new character (the thief allows the well-rounded jack-of-all-trades)
Starting location
Beginning inventory
Sierra's typical pull-down menus
Internal clock for the game world! This game has a day / night cycle.
You'll be seeing a lot more of these guys in the sequel.
The character is moved with the arrow keys, but most other instructions are typed in like so. My character is now running!
Most of the game's more important quests appear posted here on the bulletin board in the Adventurer's Guild
Outside the town
The healer's hut to the right, the castle ahead!
Petitioning at the gates of the Baron's castle.
Beautiful vistas break up monotonous forest. (I especially like the reflection!)
Not all forest encounters are random
The dreaded Antwerp, which cannot be safely dispatched by conventional means.
The seed-spitting Spirea spores!
Not just a good place to practice throwing...
Rumour has it there's a mandrake growing here
Sneaking through the woods
The sneaking didn't help me evade the attentions of a random encounter, a brigand plaguing the valley
This brigand is about to run me through!