DescriptionBased on the famous animated series created by Hanna-Barbera Productions about sweet blue dog Huckleberry 'Huck' Hound that speaks with southern drawl and wants to find the appropriate job.
So Huck as amateur Hollywood actor should complete many acts in the different scenes (Under World, Sea World, Canyon World, and Sky World), which may be available later by entering the proper code, using three takes.
The goal of gameplay is to clear each level of diamonds (increasing your score), hearts (increasing your bone energy), and Oscar (increasing your score also) jumping from the bottom of the level to its top and vice versa. Different obstacles such as lethal drops, flying balls, sticky, icy, or moving ground, teleports, inhabitants of the four Worlds, etc. are present on your way, and your jumping skill allows you to avoid them. Your take is finished if you loose your current bone energy.
Highest score will be stored. After completing the game once you may replay it again, but the gameplay will be harder. Bonus level is also available.
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|ST Action||Oct, 1993||90 out of 100||90|
|ST Format||Nov, 1993||42 out of 100||42|
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Dino Jnr. in Canyon CapersHollywood Capers is, surprisingly, a recreation of an earlier game by Kevin Blake (coding), Gef Burt (design) and Adam Gilmore (music) under Flair Software Ltd. and released by Villa Crespo in 1992 called Dino Jnr. in Canyon Capers. The levels are nearly identical, but the most notable changes are the main sprite is now Huckleberry Hound, there are now "gimmick" platforms, and there is actually music during the stages. Other small changes included the health bar is a bone instead of a heart, you can pick up both the invincibility and the health-restore power-up to activate them simultaneously, and the release on multiple systems.
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