There are no reviews for this game.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
ASM (Aktueller Software Markt)
Wieder einmal sollte man sich einen Plan zeichnen (oder "Voltax" einnehmen...), damit man weiß und sich erinnern kann, wo man mit welcher List und Tücke am besten vorankommt. Impossamole knüpft somit fast nahtlos an seine 8-bit-Vorgänger an. Ein gelungenes Comeback des kleinen Maulwurfs, den wir alle noch schätzen und der uns auch diesmal nicht enttäuscht!
Atari ST User
No sooner has Monty started to make progress, then all manner of aliens swarm to attack him and unless he's armed, Monty doesn't stand a snowball's chance in hell of surviving. This moan aside however, Impossamole is probably the best platform game to appear for the ST in quite a while - it's just a pity it isn't as good as the 8-bit original.
Platform game have always been one of the most popular areas of computer games and the Monty games were a huge success, especially on the 8-bit formats. If you've never played one it's probably worth having a look for nostalgia's sake alone.
The Games Machine (UK)
The title screen's pretty naff but in-game graphics are colourful and neatly-defined, Monty looking good and moving well. Sound effects are simple and music warbles away in a crude and mildly annoying manner.
Computer and Video Games (CVG)
I loved the original Monty games and was looking forward to this turbo-charged update very much - but unfortunately it's turned out to be a bit of a disappointment. My main gripe is that it's terribly frustrating. Impossamole looks and sounds very jolly, but at the end of the day it just doesn't have anything special to make it stand out.
For platform games to make the grade nowadays, they have to have something special or be just plain enjoyable. Gremin's own Switchblade 2
(see page 74) is just one of those games. lmpossamole, unfortunately, isn't. If it was offered at full price it would be laughed off the shelves, but at this price it's one for those desperate moments when you really really want to buy a game and there's nothing better around. It’s not really a bad game, it just joins that huge teetering pile of games labelled "average" that are re leased and almost immediately forgotten about.
Computer and Video Games (CVG)
What ensues is a two hundred-plus screen arcade adventure involving running, jumping, shooting and killing as Monty does his best for interplanetary relations. Impossamole could have been quite an enjoyable budget game were it not for the fact that the main character is a pain in the neck to control, making for frustrating gameplay in the long-run. Graphically, the game's fine, albeit rather basic, but because of the annoyance factor, one to leave on the shelf