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MobyRank
100 point score based on reviews from various critics.
3.6
MobyScore
5 point score based on user ratings.

Trivia

In versions of the game that have the translation table copy protection, there is a Indy in-joke. In the top right corner of Indy's writing pad are two crossed out phone numbers. The names next to the two numbers are Marion, and Willie, which were Indy's love interests from the first two Indiana Jones films, Raiders of the Lost Ark, and Temple of Doom.

Contributed by ricky derocher (8040) on Oct 14, 2008.

Like in many other of LucasArts' games, Max makes an appearance, this time with Sam too! They can be found at the far right in Indy's office where they're "disguised" as a totem pole.

Contributed by Apogee IV (2361) on Oct 15, 2004.

The credits are randomized so that each of the three main designers gets "top billing" at one point or another.

Contributed by Johnny "ThunderPeel2001" Walker (425) on Mar 28, 2003.

Indiana Jones and the last crusade was the first of two graphic adventures by Lucasarts to incorporate an IQ (Indy Quotient), which was a scoring system (the second was Fate of Atlantis). There were many different ways of completing the game.

Contributed by James1 (248) on Sep 24, 2001.

In the German version of the game all Third Reich insignia were repainted and made invisible. (Remember the scene, where Hitler signs the diary for example - there is not a single swastika around in the German version.) That's because in Germany no toys are allowed to wake resemblances to Hitler's regime. And computer games are (legally) toys.

Contributed by Isdaron Bronze Star Contributing Member (695) on Jul 18, 2001.

Although its based on the popular movie, the game does take same liberties. There are 3 posible endings, and several "alternate" ways to get from one point of the story to another (ie. when the Jones have to go to Alexandria).

Contributed by Zovni (9138) on Feb 21, 2001.

Dialogue between Indy and other NPCs plays a crucial role in the progression of this game. According to the folks at Lucasfilm, EVERY dialogue situation can be solved either by talking your way out of it, or by resorting to fistfighting. This gave the player a chance to think strategically or try for the "brute force" method of solving puzzles.

Contributed by Mirrorshades2k (282) on Nov 08, 2000.

The package contained the excellently written "Holy Grail Diary", which is considered one of the best gimmicks of the time. Besides being extreme fun to read, it contained essential information for solving the holy grail puzzle at the end of the game.

Contributed by -Chris (7376) on Jul 04, 2000.

 

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