James Pond: Underwater Agent (Atari ST)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (2 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari ST User (May, 1992)
If you've got Robocod (the sequel to James Pond) and haven't got James Pond then I order you to go out and buy this immediately without delay. A great game.
ST Action (Mar, 1993)
How on earth can I be expected to think up fish jokes month in month out? It's giving me a right haddock trying, it really is.
Grafisch, spielerisch und technisch ist die ST-Fassung von JAMES POND der des Amigas ebenbürtig. Was soll man eigentlich noch mehr sagen? Das ist schon alles zu diesem Supergame...
ST Format (May, 1992)
[Budget re-release] JP doesn't pretend to be more than a fun arcade platformy affair and it's great if you treat it as such. There are loads of bonuses and lives to be picked up, sub-games (if you can find them) and mucho silliness. Thank cod for James Pond.
ST Format (Dec, 1990)
It's a shame the scrolling couldn't have been smoother, but apart from that the visuals are bursting with kaleidoscopic colour, the sound effects are a masterpiece and the action is going to keep you rooted to your chair. In short, you can't afford to miss it.
[Budget re-release] Cute is the first word that springs to mind when it comes to describing James Pond: Underwater Agent, playable is definitely the second - however if there is one problem, it might just be that the 12 levels aren't enough.
Unfortunately this version, although as good as you could hope for from the ST, suffers in comparison to the Amiga, the action is slightly slower, the scrolling is one level and rot as smooth and the music a little grating. The gameplay is identical, and shares the Amiga long term problems.