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Despite the fact that it may take some time to get used to handling the hoverbike, especially with limited vision, Killing Cloud is more of a 3D game with flying sections than a flight simulation proper: if you own a double-sided disk drive (single-sided drives aren't cared for) and exploration is your thing, you are on to a winner here.
Despite the interrogation sequences and the notional strategy of net and PUP placing, Killing CLoud is basically a vector flight/driving sim very much along the lines of Thunderstrike and Resolution 101. However the scenario, the graphics and overall style put it head and shoulders above both of them.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
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