There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (5 votes)
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En conclusion, un jeu remarquable qui, grâce aux nouvelles techniques qu'il développe, ouvre de nouveaux horizons aux jeux d'aventure, et en augmente d'autant la complexité.
What you shouldn't expect from Lure is another Monkey Island
. They are superficially similar, but Lure paints its characters with far more care and realism, and takes its subject matter quite seriously. Although there are points in Lure where you can't progress further without solving a particular problem, it’s not nearly as linear as Monkey. Events just don't suddenly happen to move the plot along. Whereas playing Monkey is like watching a film unfold, playing Lure is more like reading a book - events follow a logical course without dramatic scene changes that skip over chunks of time. Possibly, though, the game is a little easy. It's very difficult to judge a thing like difficulty because often one player spends weeks stuck on a puzzle that another player has zipped past. It's just a feeling that there really isn't enough to do.
In a way, LOTT is a brave attempt which sometimes doesn't seem to quite work (perhaps because you only get a glimpse of how great the possibilities are for this sort of game). However, Virtual Theatre is definitely a step forward and I for one will be booking a seat in advance for the next production to run there.
Joker Verlag präsentiert: Sonderheft
Wer Diermont den Liebesdienst erweist, wird in einer erfreulich lebensechten Abenteuerwelt (deren Bewohner sogar einem richtigen Tagesablauf folgen!) mit erfreulich logischen Puzzles konfrontiert - sperrt man etwa jemanden in eine Zelle, kann man ihn später jederzeit durch‘s Fenster beim Schmachten beobachten. Nicht minder erfreulich ist, daß die Umsetzungen auf die diversen Computersysteme mustergültig ausgefallen sind, so daß eigentlich kaum Unterschiede zwischen den einzelnen Versionen feststellbar sind. Ein paar Farbtupfer mehr bei der Grafik, und Sierra, Lucas Arts & Co hätten allen Grund, blaß zu werden!