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Nightdawn (Atari ST)

Nightdawn Atari ST Title screen

MISSING COVER

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100 point score based on reviews from various critics.
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Description

In Nightdawn, the player takes the role of an engineer who has to prove that his remote-controlled tank is better than the previous model. To do so, he needs to master a series of top-down mazes. The goal of each level is to find the exit, but it is secured with locked doors and energy barriers. Navigating the maze and finding the means to overcome the doors (finding keys) and barriers (finding switches) is the main challenge of the game, but there are also mines, turrets and patrolling robots. During the course of a level there are optional and needed upgrades to find, e.g. a cannon (initially the tank can't shoot), a mine detector, extra energy or a radar.

Screenshots

Nightdawn Atari ST Without fetching this item you cannot fire any shot! So get that first.
Nightdawn Atari ST Transporter inside the level
Nightdawn Atari ST Imagine this by trial-and-error or drawing level maps
Nightdawn Atari ST Without the ability to detect mines, you have to find them by trial-and-error: a very live consuming way

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Critic Reviews

The Games Machine (UK) Sep, 1989 42 out of 100 42

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Patrick Bregger (160730) added Nightdawn (Atari ST) on Dec 29, 2011
Other platforms contributed by Patrick Bregger (160730)