There is no Atari ST cover art on file for this game
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MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

Description

Little time has passed since the events of Police Quest, when Sonny climbed the ranks of the Lytton police department and became the key element in the arrest of Jesse Baines, the notorious Drug Lord. After the trial, Sonny's application to the Homicide division was accepted and proposed to Marie, who had her prostitution charges dropped and started a new life away from the streets. Life was good... until Baines escaped, taking advantage of a low-security prison and an inexperienced correctional officer. Sonny is now in danger from a vengeful Baines and is saddled with his new chain-smoker partner Keith. Sonny goes to the field again to capture Baines, but things are about to get awfully personal...

Using Sierra's new SCI engine, the graphics are more vibrant than in the first game, but gameplay remains basically the same, with the player ordering Sonny to move to a place in the scene (either using the directional keys or the new mouse interface) and a parser interface to interact with the gameworld. Game sequences are more varied, and include a shooting range, an underwater search or searching the inside of an escape vehicle. The driving sequences are gone, and the player can relax while reading the chatter between Sonny and Keith as they move from location to location. The approach to the game, however, is radically different. While the first (for a large part) is based on street police work, this sequel is oriented into forensics field work such as collecting evidences that link Baines into the happenings of the game.

Alternate Titles

  • "PQ2" -- Common informal / abbreviated title

Part of the Following Groups


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Police Quest 2: The Vengeance    
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Police Quest 2: The Vengeance    
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Trivia

Police Quest 2 gets rid of the driving sequence that was in the first Police Quest and instead will automatically drive you to your destination while showing an animated scene.


This entry was contributed by POMAH (19498), Andy Roark (257) and Terok Nor (10557)
 

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