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Pushover (Atari ST)

Pushover Atari ST Title screen

MISSING COVER

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MobyRank
100 point score based on reviews from various critics.
2.1
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.7
Personal Slant How much you personally like the game, regardless of other attributes 1.7
Sound / Music The quality of the sound effects and/or music composition 2.0
Overall MobyScore (3 votes) 2.1


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
92
ST Format
This is a fantastic game. At first, there may seem to be very little to do apart from wander around, carting different coloured blocks around the scenes, but the game has you firmly in its grip as soon as you succeed on the first level. There's no need for ultra-fast reflexes or lightning dexterity here, but that doesn't necessarily make things dull. Any comparisons to Lemmings must stop at the fact that Push-Over is, predominantly, a puzzle game - and so a bit of thought and planning is needed to take on the game in its entirety. It has humour, playability, durability, originality and a beautiful simplicity which instantly melts the sour taste of the hype - which, in these cynical times, no one believes anyway. A wonderful achievement. The Red Rat programming team have finally established themselves as a force to be reckoned with.
72
ST Format
[Budget re-release] Aside from the answered questions regarding the whereabouts of Mr Curly on the night in question, and the subsequent query over why he saw fit to leave an ant in charge of his game, there are a few rankles with Pushover. First, the control method is over-hard. Walking around, climbing on the ladders and general manoeuverings are fine, but when you come to try and pick up one of the blessed domino things, it all gets too tricky and finicky. Indeed, it's almost impossible to pick up a tile when you're getting panicky about the clock. Both the joystick and keyboard suffer from this irritating problem.