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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
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Atari ST User
Still, if this sort of game is your "thang", you won't need any prompting to buy it, and to be honest you'll probably love it. It presents enough of a challenge to keep most players occupied for a while at least. Do bear in mind though that the original R-Type
is available on budget for a fraction of the price and is essential the same game.
As enjoyable as R-Type 2 is, it doesn't reach the heights of the original. The graphics have lost that weirdly effective organic quality but offer nothing startingly new. The original was such a superbly addictive blast that it seems a shame to follow it up with what amounts to basically the same thing. As a game in its own right, R-Type 2 is passable but nothing special - a straight-forward blaster that may appeal to those who haven't experienced its prequel. Those who have, approach with caution.
Die Hintergrundgrafik nahezu verschwunden, der Sound abgespeckt: schlechter als auf dem Amiga spielt sich die ST-Version des Ballerknüllers jedoch nicht. Im Gegenteil: Der super-unfaire Endgegner des ersten Levels hat im Rahmen der Umsetzung einiges an Grimmigkeit eingebüßt. Sonst hat sich spielerisch nicht allzu viel getan.