Realms of Arkania: Blade of Destiny

aka: DSA 1, Das Schwarze Auge: Die Nordland-Trilogie Teil I - Die Schicksalsklinge, Das Schwarze Auge: Die Schicksalsklinge, Realms of Arkania 1: Blade of Destiny Classic
Moby ID: 3437

[ All ] [ Amiga ] [ DOS ] [ Windows add ]

Amiga screenshots

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Series title screen
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The title screen for this entry in the series.
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Start of the lengthy introduction.
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Orcs are among the enemies you will encounter.
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The introduction tells the tale of the Blade of Destiny.
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Thorwalians have a viking look.
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Character generation is complex.
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You can assign attributes yourself, or pick from a large selection of archetypes. Some are regular fantasy game staples like the warrior.
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Or the magician.
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Others are more unusual such as the Jester.
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Starting out a new game at the Temple in Thorval. You can save the game or change your party composition at Temples.
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Wandering around Thorval.
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Random encounters can pop up as you explore. Here a beggar asks for some coin.
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On the edge of the town.
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Robbed! Another random encounter.
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The journal.
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You can travel by boat at the shipyard, if there are any in port.
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You can travel overland via this map screen.
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Clicking on the map provides descriptions of the places you can visit.
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Traveling long distances will require you to camp overnight. Make sure to assign guards!
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Attacked while at camp.
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Combat is turn based. Each character has a large menu of options they can perform.
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Spells don't always cast successfully.
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Once the enemy is dispatched, you can collect the treasure.
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Not everyone in town is friendly.
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The overhead auto-map screen.
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You can choose to break into houses but many have nothing of interest.
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Stopping by for a rest at the local inn.
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Copy protection screen

DOS screenshots

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Title screen A (Original German version)
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Title screen B (Original German version)
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Intro. The letters of the text are being carried away through the top, hence the weird font of the first line
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Character creation screen
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Each character archetype is represented by such colorful couples
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A temple in Thorwal: this is where you start the actual game
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Buying some weapons and armour
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The game consists of three main modes: overland travel on a 2D map...
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...city and dungeon exploration in 3D...
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...and isometric combat
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The original release provides this crude, color-coded automap.
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Your quest is to visit persons all over Aventurien...
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...and collect pieces of an ancient map that point the way to the legendary Blade of Destiny.
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A fight at night!..
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Marketplace options
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You shop for some herbs and comparable stuff
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Camp screen in the town - it looks different from the more elaborate wilderness camp
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Greetings, greetings, travelers! Please pardon my surprisingly Middle-Eastern countenance in this pseudo-Nordic, viking-inspired town!
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You can walk through some green areas, but sooner or later the game will say you can't advance
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A typical tavern. They all look the same
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A typical harbor - again, same graphics no matter where you are. Take a ship to other towns
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Ship journey. Ahh, beautiful weather...
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Travelling by ship is quick, but not without its dangers: a giant octopod may attack...
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...and pirates may board the ship, forcing you to defend yourself.
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Camping in the wilderness, your party can search for valuable herbs.
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Unfortunately, Orcish hordes are on a rampage through the land, and will ambush you frequently.
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This colorful dude is a doctor! He can heal you. And he grudgingly does, even though you woke him up in the middle of the night
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You can break into people's houses! Most of the time you won't find anything interesting, though
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Boss battle: This druid with his pack of white wolves has one of the map pieces you're looking for.
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Entering a dungeon.
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Picking a locked door in a cave.
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A chest! But beware: it might be trapped.
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Dungeon automap. Since levels are always square, you can easily figure out where secret rooms are.
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Dungeon combat. As our fighter strikes, a mummy crumbles to ashes.
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In a fierce fight against necromancers and their undead vassals, one of our party members has been knocked out.
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Another day, another town - and yes, it looks exactly the same as Thorwal. Graphical variety is not this game's forte...
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[English Version] Texts are reasonably well translated from German.
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[English Version] The improved automap now indicates doors.
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[English Version] Character sheet. This dwarf has just gained a level.
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[English Version] Combat options
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[English Version] Exploring the Ship of Death
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[English Version] Combat on board of the Ship of Death.
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[English Version] The natives are friendly...
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[English Version] We just found a companion!
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[English Version] Oops. Dead?
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