Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...
Based on the 1987 movie of the same name, RoboCop
allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.
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The TRS-80 CoCo version was one of only two cartridges that Radio Shack/Tandy
put out which used a ROM >32KB (the normal
technical maximum for a CoCo 3 cartridge). Greg
designed "super cartridge" hardware that included a built in MMU
(Memory Management Unit) to break this barrier, and used 128KB of ROM with
The other game using this hardware was Predator
, with 64KB of ROM. In an article explaining the hardware in Rainbow
magazine (TRS-80 CoCo's largest and longest running dedicated magazine), Zumwalt
explained that he had prototyped a second version of the super cartridge that
could handle up to a 512KB ROM, but no games were ever released using this
hardware (probably due to costs and the CoCo nearing the end of its life at