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RoboCop (Atari ST)

74
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.
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Description

Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...

Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.

Screenshots

RoboCop Atari ST A shooting gallery bonus game!
RoboCop Atari ST Starting level 1
RoboCop Atari ST Splash screen
RoboCop Atari ST Finished level 1!

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User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

The Games Machine (UK) May, 1989 90 out of 100 90
Génération 4 Jun, 1989 90 out of 100 90
The One May, 1989 80 out of 100 80
Power Play Aug, 1989 72 out of 100 72
Atari ST User Sep, 1989 7 out of 10 70
The One for ST Games Dec, 1991 3 Stars3 Stars3 Stars3 Stars3 Stars 60
ST Format Sep, 1989 56 out of 100 56

Forums

Topic # Posts Last Post
This should be made into two different entries. 3 Neville (1854)
Jun 30, 2013

Trivia

Extras

The Hit Squad release of this game for the Atari ST came with a sealed envelope containing game cheat codes "For emergency use only".

TRS-80 CoCo version

The TRS-80 CoCo version was one of only two cartridges that Radio Shack/Tandy put out which used a ROM >32KB (the normal technical maximum for a CoCo 3 cartridge). Greg Zumwalt designed "super cartridge" hardware that included a built in MMU (Memory Management Unit) to break this barrier, and used 128KB of ROM with RoboCop .

The other game using this hardware was Predator, with 64KB of ROM. In an article explaining the hardware in Rainbow magazine (TRS-80 CoCo's largest and longest running dedicated magazine), Zumwalt explained that he had prototyped a second version of the super cartridge that could handle up to a 512KB ROM, but no games were ever released using this hardware (probably due to costs and the CoCo nearing the end of its life at Radio Shack).

Information also contributed by piltdown_man
Johnny "ThunderPeel2001" Walker (419) added RoboCop (Atari ST) on Jan 31, 2004
Other platforms contributed by FatherJack (51401), KnockStump (974), Johnny "ThunderPeel2001" Walker (419), jeremy strope (126), Macintrash (2510) and L. Curtis Boyle (734)