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A flashy title screen for this graphical version of Rogue.
Welcome to the Dungeons of Doom, mortal!
The in-game credits. Starring... yourself!
Found the steps to the next level, as well as a magic potion.
Item management is icon- and windows-based, with some kind of early context menu.
As in the original, you can rename items of a certain type to recall the effects.
A hobgoblin, guarding some gold. Hobgoblins are dangerous, but only for beginners.
Finally, I can see what a Kestral looks like. It's some kind of eagle!
Reached a new rank. I'm a "Guild Novice" now, so you better watch out!
Truer to the original, you can also play the game on this map that shows a whole level.
Entering a dark room. It's not what you think! Your sight is limited, but it doesn't involve any sinful acts.
Ouch! That hobgoblin has injured me! Luckily, it's not critical. Hitpoints are not shown as numbers anymore, but rather as bars.
One of the rare treasure rooms, filled not only with treasure, but also with hordes of monsters. Can I hack them all to pieces?
I can, and now I found a strange scroll. Hoo, let's try it out!
Hmmm... it's a scroll of wild magic. I wonder what it does...
Whatever it did, it didn't help me. Game Over...
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