Shadowgate Reviews (Atari ST)

Shadowgate Atari ST The kind of venture varies depending on the platform it's running on.


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (5 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Shadowgate comes on two disks. It will, of course, run on one drive systems, but if you have two, put one disk in each and it will save swapping. Great entertainment, with surprises and puzzles all along the way.
Atari ST User (Oct, 1988)
One final tip: Examine everything you possibly can, even down to the slightest irregular smudge on a wall or smidgeon of goo on the floor - you never know what it might reveal. Shadowgate is a stimulating adventure, far from easy but never less than challenging. The user interface will seem strange to those who've never played Déjà Vu, but you'll quickly grow familiar with it and find it very comfortable to use. Highly enjoyable and a must for every adventurers collection.
ST Format (May, 1991)
Shadowgate was one of the earliest graphic adventures. Instead of typing "examine X", you simply click on an object on the screen for a description. If you fancy picking it up, just drag it across to the inventory screen. Anything useful is highlighted in blue when selected, so no more "That's just scenery" or "You can't see that" messages. A great game too.
ST Action (Jul, 1988)
This is undoubtedly a fun-filled cracker which can't fail to delight both hardened adventurers and those who prefer a heavy slosh of graphics and sound effects to liven up their games. The problems tease rather than baffle, and every time I returned to a puzzle I managed to push my way a little further. If you liked Dungeon Master you'll like this. The graphics and sound effects really bring the game to life and make you want to keep playing.
Happy Computer (Apr, 1988)
Shadowgate ist wie schon seine beiden Vorgänger ein besonderes Abenteuer-Vergnügen. Wer schwierigste Adventures in zwei Nächten löst, wird hier sicher ein wenig unterfordert sein. Gelegenheits-Adventure-Spielern bietet das Programm aber eine echte Herausforderung, passable Grafik, eine Handvoll digitalisierte Sound-Effekte und eine spannende Handlung.
Power Play (Mar, 1988)
Das jetzt fast drei Jahre alte Menü-System von »Deja Vu« hat bei »Shadowgate» ein wenig von seiner Frische verloren. Nach »Dungeon Master« ist man ja ein wenig verwöhnt, was man mit einer Maus so alles anstellen kann. Trotzdem spielt man immer noch gerne in der Gewißheit, niemals die Tastatur zu benötigen. Als Adventure hat Shadowgate keine großen Chancen auf den Komplexitäts-Preis. Geübte Spieler werden in wenigen Tagen alle Puzzles gelöst haben, was nicht zuletzt an den eingeschränkten Kommandos liegt. Trotzdem macht Shadowgate viel Spaß. Wer nach einem nicht zu schweren, einfach zu bedienenden Adventure sucht, Englisch kann und nichts gegen Dämonen auf der Diskette hat, greife zu Shadowgate.