Sly Spy: Secret Agent (Atari ST)

Sly Spy: Secret Agent Atari ST Surely Martini is a drug?


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With a clear James Bond influence, Sly Spy must stop terrorists destroying parts of the city in this collection of sub-games. Roughly half of these (starting with level 2, and alternating from there on) are side-scrolling Green Beret-influenced offerings, not entirely dissimilar to a great many Ocean movie licenses. There are bad guys to shoot and bullets to avoid, with boxes to climb up on and strategic positions to shoot from behind cover.

The first level involves skydiving down the screen and shooting at the agents as they themselves fall - complete this and you'll safely parachute to the ground. There's a motorbike chase, in which you must shoot out and dodge agents. Two underwater levels follow, in which more enemies and some sharks must be shot. Before reaching the final multiple-enemy showdown in a missile factory full of the baddies from the game.


Sly Spy: Secret Agent Atari ST Lots of firepower here
Sly Spy: Secret Agent Atari ST Poor bird flies up in the air, never getting anywhere
Sly Spy: Secret Agent Atari ST Briefing for level 1
Sly Spy: Secret Agent Atari ST Close combat

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Critic Reviews

The Games Machine (UK) Aug, 1990 87 out of 100 87
Retrogaming History May 27, 2009 5 out of 10 50
Power Play Dec, 1990 47 out of 100 47
ST-Computer Jul, 1990 4 out of 10 40


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Martin Smith (63067) added Sly Spy: Secret Agent (Atari ST) on Sep 14, 2005
Other platforms contributed by chirinea (35568) and Martin Smith (63067)