||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (7 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Atari ST User
Smash, kick, tackle, punch... goal! Another one, but I'm not really doing that well, perhaps I ought to bribe another ofﬁcial or buy some extra skill. What's a delicate young lady like myself doing playing a game like this? Having fun, that's what. This is the most exciting team sport simulation I have played on any micro. There really are some marvellous games in this month's bag, but for my money this has to be the pick of them all.
ACE (Advanced Computer Entertainment)
The Bitmaps have lost none of their flare for graphics, and sound is good too. The gameplay is great and the action is manic throughout each of the short games. The underlying Rollerball theme of sport and violence has not been overdone and it adds a bit of a bite to the game, making it great fun to play.
Bei “richtigen‘ Sportarten gibt‘s immer wieder mal Leerlauf, doch Speedball hält, was sein Name verspricht. Auf dem vertikal scrollenden Spielfeld gibt es fast nur gefährliche Torszenen. Der Speedball-Champion braucht sehr gute Reaktionen, etwas Glück und Taktik beim Einsatz der Extrasymbole. Das unkomplizierte Spielprinzip macht irre viel Spaß: was will man mehr?
With digitised sound and addictive gameplay, Speedball might seem like the perfect game but it has its limitations. The layout of the screen means that you cannot see the entire arena at any one time. Consequently, this makes throwing the ball to other team members not only difficult but damn near impossible. Also, the way control switches between players can become annoying, especially when the ball nears the goal. But with an unusual variation on the football theme, it is certain to prove a hit.