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Hardened ﬁght freaks may get more out of this than I did, especially if playing against friends where a competitive spirit may lift the game a little more out of the ordinary. But, for all its visual appeal, I really can't recommend it.
Disposant d'un gameplay plus riche que les simulations sportives concurrentes, le tout dans un contexte plus urbain, Capcom peut se vanter d'avoir réussi à combiner le meilleur de deux mondes pour créer Street Fighter. Mais il reste encore beaucoup de travail avant d'obtenir un jeu digne des ambitions du studio. L'histoire prouvera que Capcom saura tirer les leçons de cette première expérience qui aura posé les bases d'un genre nouveau.
Street Fighter is a prime example of a 16-bit conversion with worse gameplay than its 8-bit brothers, relying only on its superior graphic capabilities. In short, nice graphics, shame about the game.
Street Fighter is an abysmal beat-'em-up with terrible sprites and less impressive backgrounds.
Sure enough, the sound and graphics are close to the original coin-up, but the gameplay and animation leave much to be desired. Simply by performing several leg-sweeps it is possible to defeat all but one of your opponents. The sprites themselves are just too jerky. Street Fighter, having been so eagerly awaited, is, unfortunately, nothing more than a below-average beat-em'up.
Was nützt die schönste Karate-Grafik, wenn ich jeden Gegner mit ein und demselben Schlag wegputzen kann? So geschehen bei der ST-Version von «Street Flghter«. Zudem ist die Animation der Kämpfer äußerst ruckelig.
If you went and put £20 (or £25 if you're an Amiga owner) into a Street Fighter coin-op, you'd more than likely be sick of the sight of the machine you'd used up all your credits - so why spend that much of an unchallenging and incompetent computer version which has no lasting appeal whatsoever?