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The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.

The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.


Switchblade Atari ST Jumping
Switchblade Atari ST Title screen
Switchblade Atari ST Going underground, with a bang
Switchblade Atari ST This doesn't look like a fair fight

Promo Images

Switchblade Concept Art
Switchblade Concept Art
Switchblade Concept Art
Switchblade Concept Art

Part of the Following Group

User Reviews

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Critic Reviews

The One for ST Games Aug, 1991 5 Stars5 Stars5 Stars5 Stars5 Stars 100
The One Apr, 1991 5 Stars5 Stars5 Stars5 Stars5 Stars 100
The One Dec, 1989 88 out of 100 88
Zero Jan, 1990 88 out of 100 88
ST Action Jan, 1990 79 out of 100 79
Power Play Apr, 1990 79 out of 100 79
ST Format Aug, 1991 58 out of 100 58
ASM (Aktueller Software Markt) Dec, 1989 6.2 out of 12 52


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  • Amiga Power
    • May 1991 (issue #00) - #91 in the "All Time Top 100 Amiga Games"

Amstrad CPC version

Amstrad CPC version of the game was very exceptional due to fact that it used (when found) special hardware introduced in the CPC 464 Plus and CPC 6128 Plus models. Scrolling and sprites were handled by this hardware, freeing up processor power and the graphics could use an increased palette of 4096 colours.
Martin Smith (62902) added Switchblade (Atari ST) on Jul 17, 2004
Other platforms contributed by Kabushi (163276), Martin Smith (62902) and MAT (140939)