Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

ThunderJaws (Atari ST)

missing cover art
100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 5.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 5.0
Graphics The quality of the art, or the quality/speed of the drawing routines 5.0
Personal Slant How much you personally like the game, regardless of other attributes 5.0
Sound / Music The quality of the sound effects and/or music composition 5.0
Story / Presentation The main creative ideas in the game and how well they're executed 5.0
Overall MobyScore (1 vote) 5.0

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
ST Format
The idea is a little barnacle-encrusted, but it might have worked if the game ran faster. Instead, it jerks along at a rate comparable to continental drift. The sprites are fairly large, but this doesn't excuse the poor update rate. It's painfully slow and rather easy - the first time you play a game, you wouldn't expect to get to Level Three. But you get that far here - with Thunderjaws, you can buy it at 10am and have finished it at lunch. There are a few good spot effects - the explosions are pretty and there's a lot of blood clouding the water in the sub-aqua levels. But this just isn't enough. If only, if only it was faster and less jerky...
Power Play
Das Spiel schrammt haarscharf an der POWER-GURKE vorbei. Abgesehen von den unverschämt langen Wartezeiten (auf dem Amiga wechselt man völlig grundlos die Disketten), die noch vor Spielbeginn gehörig nerven, verblüfft das Spiel durch totalen Ideenmangel, Stümper-Grafik und belanglose Soundeffekte. Auf dem ST fehlt darüber hinaus die Musik; dafür kriecht die „Action“ im Schneckentempo über den Meeresboden. Die etwas fetzigere (und grafisch natürlich noch peinlichere) C64-Version „fesselt“ ein paar Sekündchen länger, dann wandert auch sie (unter anderem wegen eines gemeinem Schwierigkeitsgrads) ins Reset des Vergessens.