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TV Sports: Football (Atari ST)

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MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall MobyScore (1 vote) 4.0


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Atari ST User
The graphics are superb - the best I have seen in any sports simulation - the grunting and thumping sound effects realistic and the gameplay supremely addictive. Just kick a field goal to encapsulate the best of all these qualities.
78
Power Play
Ich habe noch kein Sportspiel erlebt, bei dem die Aufmachung so toll ist wie bei “TV Sports: Football“. Die Cinemaware-Programmierer schaffen es immer wieder, mit gekonnten Grafik- und Sound-Spielereien zu verblüffen. Die ST-Version wurde leicht abgespeckt: Das Football-Spielfeld scrollt nur von oben nach unten; außerdem ist der Sound nicht so imposant wie beim Amiga. Realistisch wirkt das Programm durch den Liga-Modus, der die tollsten Statistiken und Tabellen liefert. Die Langzeit-Motivation ist dank des Liga-Modus einfach prächtig. Präsentation und Atmosphäre setzen neue Maßstäbe und zeigen, daß das Sport-Genre noch lange nicht ausgreizt ist. Wer Football prinzipiell nicht ausstehen kann, dem ist allerdings vom Kauf abzuraten.
68
ST Format
Still, there's more than enough football here to keep you out of your pads for a week or two. The game is complex and very long, and perhaps it's for these intrinsic reasons that it, frankly, lacks excitement. There's a sense of isolation during play, created by the very system that makes the game playable in the first place. Because there's no definite moment when you take control, it's never quite clear whether that last touchdown pass was down to your skilful reading of the situation, or just a computer fluke.