Cleaning up my Amiga midden, I have found the manual for the Amiga version of this software, the "Deluxe Music Construction Set", a related (same cover art!) but distinct (extended capabilities) piece of software. Should I enter it in as a new item or just file it as a new platform? Really I just want to enter its credits, but to do so I have to wade into a fray of problems -- whether any of these versions belong lumped together (whether the Apple IIgs version was ever actually released, even), and of course whether we even track them, as non-"game" software. Don't want to put in the work for a new entry only to have that one sent back AND this one taken down 8)
Have found a few manuals of other interesting early EA application software in the search, eg. Deluxe Paint.
Preparing my entry for Powerpoint right now.
No, seriously, just because it is old and was published by Electronic Arts does not make it a game. To my knowledge it does not even feature a pseudo mini game like Mario Paint.
To answer the question itself, I think the Amiga version would be a new entry. Except not because it is not a game by any stretch of imagination.
No, I'm not trying to build a case for entering that other EA utility software; I'm just trying to suss out some logical extension of this being here to include another version of this also being here. I presume you would sooner see it go?
It's puzzling to see that five founding Mobygames fathers dutifully contributed and updated this entry, another five reviewed it without any raising a fuss about to what extent it was a game. Trixter must have known darned well what was and wasn't a game, and they must have had some rationale that allowed them to play along. I'm just very curious what it was, and when we left it behind.
I don't think it should be in our database either. Neither should similar software such as: http://www.mobygames.com/game-group/music-mtv-music-generator-series
I don't know -- looking at their screenshots, they're clearly very game-y -- it looks like a toy rather than a tool, published by a game-making company to be used on what was overwhelmingly a game-playing machine. It definitely falls on the "entertainment software" side of things, which is not a great overlap with our mission here -- but at the same time, neither completely unrelated! I'm especially inclined to accept these when they're made for game consoles.
Even Wikipedia mounts a weak defense of Music Construction Set's gaminess -- "Though it is entertainment software, strictly speaking it is not a game, though it is often lumped together with them. It is also considered edutainment since users could learn a bit about music notation by using it."
(And it would be interesting and even useful to track game-company app software development the same way that it would be to track cancelled and prototype games: it shows what certain employees were working on at a particular moment in time, and perhaps reveals capabilities of the application that then turn up in later games. Some interviews discussed how the MCS's development was prompted by a demand to Will Harvey to include music in his first game, Lancaster... and how the AppleIIgs version of the software was shelved as a commercial product but still used to provide the soundtracks to that platform's ports of zany golf and the immortal. It's interesting in that it helps present a fuller picture, a more complete story -- filling blanks to indicate why certain game events happened when they did, if a person's availability or a technological development was a necessary prerequisite.)