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Zany Golf appears to be an innocent little game, and as such may easily be overlooked. This would be a mistake as once the control system is mastered - which doesn't take long - the variety of unusual holes becomes enthralling, particular when competing against friends. Though there aren't many holes, lowering your score (below par) is a good incentive for further goes. Data disks would be a nice idea for the future.
Play is such an enjoyable combination of luck and skill (with a bit of frustration thrown in for good measure) that you'll be coming back for it for ages. If alien blasting isn't your thing, rush out and buy this now - I'm sure you won't be disappointed.
Nine screens isn't an awful lot for your money, but the graphics makes up for that.
[Budget re-release] Each hole has its own wacky tune and superbly animated sprites. An ideal stocking filler this Christmas.
Die gelungene MS-DOS-Version stellten wir in POWER PLAY 3/89 vor. Auf dem Atari ST macht das Programm noch einen Tick mehr Spaß. Die Musik ist wesentlich erträglicher und die Grafik deutlich verbessert.
The first eight are straightforward and playable to boot, but it's only the final course that borders on difficult due to its more puzzle-solving orientated nature. It's a shame that there doesn't seem to be adequate incentive to come back after completing the nine. Zany Golf is an otherwise outstanding product.
This is graphically the most impressive of the crazy golf games. Every hole is in 3D and attractively drawn. It also has an excellent range of holes and obstacles - things like bouncing hamburgers, fans to blow the ball around and magic carpets to guide it with. There are only nine holes but each of these is very complicated. It still won't take long to exhaust, but that's crazy golf games for you.
Fazit: Das „zany“ vor dem Golf sollte jedem potentiellen Käufer eine Warnung sein. Bleiben wir doch lieber beim weniger verrückten aber wesentlich besseren Leaderboard, Minigolf Plus oder Mini Putt. Da weiß man, was man hat!