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If you're looking for a fun 30-40 hour game to play, Atelier Iris 2: The Azoth of Destiny is a clear choice. It's nothing like those state-of-the-art 3D RPGs from Square Enix and the like: this is oldschool glory. Maybe the novelty of the first game wore off too quickly this time around, but I still think that even with a better storyline and some very good gameplay, the package deal isn't as good as the first game was. I already know this isn't my RPG of 2006, but it will probably remain in the top five (maybe even top three). Atelier Iris 2 drops just below the A level and earns an 89%. It's still a great game, but it's definitely not the greatest, even by its own 2D anime standards. If you're interested, don't miss out on buying this one before it becomes a hard-to-find title.
Now, there are admittedly some ways in which Atelier Iris 2: the Azoth of Destiny doesn't quite equal its predecessor. The item creation system is simpler here, and it doesn't have quite the humor of the previous incarnation. All that aside, though, this game clearly is among the top role-playing games I've had the pleasure of playing in a good long while. Much like my work in the game's alchemy system, they took a winning formula and just modified it to make it work better than before. It's the kind of game that made me feel disappointed it was over. If all games that were just polished versions of older games like Atelier Iris 2 is, then I'd never want for an original game again.
Atelier Iris 2 schafft es wie sein Vorgänger trotz veralteter Technik und angestaubter Spielmechanik ans Pad zu fesseln. Sie haben einfach Charme, diese pixeligen Bitmap-Helden und handgemalten Schauplätze. Gut, die Animationen hätten ruhig etwas geschmeidiger, die Dungeons detaillierter und die Gegner imposanter ausfallen können. Aber insgesamt wirkt der altmodische Look doch sehr stimmig und sympathisch. Löblich auch, dass es dieses Mal endlich einen 60Hz-Modus gibt, um die unschönen PAL-Balken zu umgehen. Das augenfeindliche Interlace-Flimmern hat man aber leider immer noch nicht in den Griff bekommen und auch für eine Lokalisierung hat es abermals nicht gereicht. Dafür steuert ihr dieses Mal gleich zwei Helden in zwei verschiedenen Welten, die sich mit Mitteln der Alchemie gegenseitig unterstützen müssen, um ans gemeinsame Ziel zu kommen. Auch Kampfsystem und Weltkarte bekamen ein Facelifting spendiert, das einige Kritikpunkte des Vorgängers zunichte macht.
Atelier Iris 2 : The Azoth of Destiny est, sans aucun doute, destiné à ceux qui aiment l'aspect vieillot de certains RPGs. Plus réussi qu'Eternal Mana, il reste qu'il n'est pas destiné à ceux qui aiment l'esbrouffe d'un Final Fantasy XII.
Overall, many aspects of the series have been refined in Atelier Iris 2. The battle system and story in particular have received some nice upgrades, though the music and visuals have also increased in quality. While those that enjoyed the more creative aspects of the original may be a bit disappointed to find that the unique quirkiness and variety in the item creation system have been toned down a little, the improvements to the rest of the gameplay easily make up for this loss. This also makes the game more appealing to a larger audience than its predecessors. Those that enjoyed Atelier Iris will almost surely enjoy this one, and those who weren't quite as impressed might want to give this upgraded and more mainstream iteration a shot.
Overall, Atelier Iris 2 has nice features for it’s rating. Even though it is generally easier than most I’ve played, there is still enough content to make it interesting to older players. The soundtrack is slightly more upbeat than normal for this genre, and there are nice anime cut scenes thrown in for effect. The game graphics are also colorful and detailed.
Those who have played and enjoyed Atelier Iris: Eternal Mana will no doubt enjoy Atelier Iris 2: The Azoth of Destiny. The game may have a slightly dated look, although personally I find the graphics charming, but this should be overlooked in favour of the game’s enjoyable story and genuinely interesting characters. Is it the best RPG we’ve seen? Probably not but it’s still a very good one and a game that every fan of the genre should experience. Here’s hoping more Atelier RPG’s are released here in Europe.
Kokonaisuutena Atelier Iris 2: The Azoth of Destiny ei ole hullumpi rooliseikkailu. Välillä kärsivällisyys joutuu koetukselle, jos seikkailu jumiutuu tuntikausiksi puuduttavaan esineenmetsästykseen. Toisaalta hyvät hahmot, värikäs pelimaailma ja vauhdikkaat taistelut pelastavat paljon.
Ei Atelier Iris klassikko ole, mutta mutkaton ja lämminhenkinen seikkailu, joka on tehty varmalla ammattitaidolla perinteitä kunnioittaen.
It is a pretty fun game, worth at least a look (ok, fine, a rent!) by fans of the genre, if perhaps not a purchase. It is what it is, an unabashedly simple RPG that hearkens back to days of yore. Regrettably, it's most likely destined to quietly slip off most gamers' radars, only to be seen again a few years down the line being sold for $150 on eBay to the few poor suckers who have realized, too late, that they really need to play it. Don't be one of those unfortunates! If you've got a thing for games that really get your nostalgia glands pumping, don't let this one pass you by. Of course, if that's not your cup of tea, well, keep on walking buddy. Just keep on walking.
Anfangs konnte mich Atelier Iris 2 sehr begeistern, denn das Kampfsystem bringt etwas an Frische in das etwas angestaubte Genre und der gelungene Soundtrack unterstreicht das anfangs noch motivierende Gameplay. Leider aber entpuppt sich die Story im weiteren Spielverlauf als zu linear, was nicht jedem Spieler gefallen wird. Ich persönlich freue mich schon auf den dritten Teil, der angeblich im Laufe dieses Jahres in Japan erscheinen wird, bis dahin versüße ich mir die Zeit mit der Bonus-Soundtrack-CD.
Atelier Iris 2 entführt den Spieler in eine liebenswerte bunte Fantasywelt, die unter anderem interessante Ideen bei Item-Erschaffung und Charakterwechsel zu bieten hat. Wegen Abnutzungserscheinungen im Missionsdesign und der dezent unspannend erzählten Geschichte bleibt dem Spiel jedoch eine höhere Punktzahl verwehrt. Rollenspielfreunden mit einer Vorliebe für klassische 2D-Kost beziehungsweise, wegen des relativ niedrigen Schwierigkeitsgrads, vielleicht auch Einsteigern sollte es trotzdem durchaus mal einen Blick wert sein.
Ganz auf Erfolgserlebnis programmiertes, ultra-faires Spaß-Rollenspiel für Classical-Freunde.
Atelier Iris 2: Azoth of Destiny may seem out of place on the PS2, but it has a simple charm that will win over anyone with fond memories of the 16-bit RPG era. I know the staff of Gust will keep cranking out Atelier titles until they’re forcibly evicted from their apartment over the ramen shop (at least, that’s how I envision their offices), and I hope the fine folks at NIS America will continue to bring the fruits of their passion to US shores.
Even though Atelier Iris 2 has undergone enhancements, it’s the ultimate loss of complexity in the story and gameplay departments that make it fall short of greatness. Sure, it may be more accessible, but Atelier Iris never exactly fit the profile of a mainstream series, and now everything just feels a bit shallow. Still, if you liked the first title and just can’t get enough of that alchemy, it’s worth playing as you wait for the next obsolete pseudo-science to sweep the nation. Personally, I’ve got my money on Orgonomy.
So there you have it. Atelier Iris 2 is an interesting title, but it’s certainly not going to appeal to everyone. Perhaps best suited for hardcore anime and RPG fans, this could also serve to help fill-in time until Australian shores see a certain Final Fantasy XII hit shelves early next year. The entire adventure is about 30-35 hours, but will take much longer for those who wish to get every recipe and ingredient. If you can get over the old-school graphics, and don’t mind a bit of almost turn-based fighting, then you should definitely look at this one!
Atelier Iris 2’s music, story and cast of characters are a winner. The rest doesn’t quite cut it. If you want a full package, this game isn’t what you’re looking for. However, if what you want is a game with charming characters, battles you can get in and out of quickly, and have the will and the power to endure a series of repetitive moments, you’ll have experienced a classically designed RPG with a lot of quirks, and a lot of heart.
Atelier Iris 2: The Azoth of Destiny may not be as good as the first Atelier Iris, but it does manage to be an enjoyable title that offers up about thirty five hours of real gameplay. The battle system needs to be tweaked a bit, the map system disappoints, and searching for items to synthesize is a huge chore, but the graphics, story and voice acting make for a wonderful adventure that is worth noting. It is a very good game, but needed a bit more work to truly stand out.
Ok, here's the bottom line. I had a lot of fun playing Atelier Iris 2: The Azoth of Destiny, I really did. Did I enjoy it as much as I did the original game? Probably not. There are a lot of nice streamlined concepts here from the item synthesizing to lack of Mana upkeep. The overworld exploring can be kind of a drag after a while and the simplified overworld doesn't help shake the linear feel. This is a charming and solid thirty hour adventure that will endear itself to fans of the series and may win some new ones over. If you're on the fence though you'll probably want to rent it to see how you do with the concepts that are at work in the game.
While AI2 is by no means considered a lengthy game by RPG standards, it is still a good 30 hours of solid RPG fun. You could probably get more time out of it if you wanted to go out of your way to complete every item hunt and sub-quest. You can decide. The good looking sprites (though barely above Playstation quality), witty, charming, and well-played script make for an enjoyable game that you won't have a problem getting in to. If it wasn't for the tedious item questing, the game would have exceeded its predecessor. It isn't better than the last game, but fans of the series and fans of a decent RPG should still check this one out.
Overall Atelier Iris is an enjoyable game with a tonne of charm and while it may have a fun and challenging battle system and a billion and one possible combinations using the synthesis system, it fails in capturing the player’s attention and doesn’t offer much in the way of incentive to play. However if you’re an RPG nut then there is enough on offer to keep you entertained and satisfied to stick it through to the credits.
It's easy to be nostalgic when playing Atelier Iris 2: The Azoth of Destiny, because at first glance it could be mistaken for a PlayStation game. The game plays by the rules established more than 10 years ago for Japanese role-playing games, which makes it sort of an anachronism in today's world of video games. But while it's certainly no Oblivion or Final Fantasy, Atelier Iris 2 is a charming and mostly fun adventure that will have you recalling your favorite classic role-playing games. And for that reason alone, it's a good game.
The storyline can grow on you as the characters bring it to life with their humour and quirky personalities but the battles and constant item creation for every step of the game almost breaks up the flow and is very frustrating. As always, players who do find themselves trapped in an age of nostalgia when 2D gaming is concerned should give this game a try but they will find that it sadly does not live up to the original.
Atelier Iris 2 ist wie Sushi: mit Liebe fürs Detail erschaffen, Stück für Stück ein kleiner Genuss, doch zugleich merkwürdig und nicht jedermann's Geschmack. Felt und Viese sind durchaus Sympathieträger, die sich in einer guten Kulisse bewegen. Doch leider lässt das Spiel einen Faktor vermissen, der den entscheidenden Unterschied zwischen Durchschnitt und Topgame macht: Es fesselt den Spieler nicht vor den Bildschirm. Und genau das sollte ein wirklich gutes Rollenspiel zu 100% erfüllen.
For players wanting a classical RPG experience with unorthodox characters and an immersing item creation system, or players wanting a game to fill in-between releases of others, Atelier Iris 2 is a solid choice. Just do not be too surprised finishing the game in less than fifteen hours and not breaking a single sweat.
All in all, Atelier Iris 2 is a decent RPG, but there's really nothing new or anything it does particularly well to make it truly standout. If you're a fan of RPGs you'll probably enjoy it, but it certainly won't stick in your mind for very long once the experience is over.
It's rare for a videogame sequel to really screw up. We're used to secondary-suffixed movies being dull, trite or rubbish having lost narrative momentum, integrity, directorial vision or a big-name star somewhere in-between the first's poignant ending credits and the second's dollar-hungry whored conception. But videogames are usually a little different in that, to be a success (providing the first was), gameplay need only be gently tweaked and streamlined and a few simple new features introduced to meet with player expectations.
While I like that more and more Japanese titles are being released Stateside that also means that more of the crap is going to be coming through in the mix. Atelier Iris 2 just goes to show that RPG gamers are going to have to become a little more discerning with what they buy. Either that, or be happy with the occasional turd.
This game looks and feels like an old SNES game. While retro gamers might coo with pleasure I like to think that games should move on with the times - either through the clever use of the technology to hand or by exploring new ideas. Why not just pick up an old SNES on eBay instead? In summary, if you fancy an unchallenging retro adventure game that will take up a lot of your time and not tax your brain, then this would be right up your street.
Atelier Iris 2: The Azoth of Destiny manages to throw enough cool new stuff and production value into an RPG that escaped from the Super NES era, and manages to make enough of that stuff stick that it adds up to a pretty fun little package. But if you've enjoyed the gameplay leaps in the intervening years since the 16-bit RPG's heyday, there's not enough in this game to make it worth your time.
Mana and magic system aside, the game’s primary selling point is the same as so many other RPGs: a couple dozen hours of content. And if merely killing time is the goal, then it could fill the bill. But with a handful of other, far better entries in the genre also new in the past few months, even that’s a lukewarm recommendation.