DescriptionAuto Assault is an MMORPG with fast-paced combat in a post-apocalyptic setting. As a player, you choose to play one of three different factions; human, biomek, or mutant, and will spend most of your time inside your vehicle, fighting the surviving enemy groups and mutated creatures. Characters level up (with a max level of 80) and become stronger, gaining new skills and abilities and have access to a wide assortment of items due to the game's random loot generator. Vehicles can be customized in many ways, including paint colors, styles, and by adding new items and accessories.
There are no Windows screenshots for this game.
- "末日战车" -- Chinese spelling (simplified)
- "Wreckage" -- Working title
Part of the Following Groups
- Games with dynamic advertisements
- Genre: Car / motorcycle combat
- Middleware: SpeedTree
- Physics Engine: Havok
- Physics Engine: PhysX
- Video games turned into board / card games
There are no reviews for this game.
|Deaf Gamers||2006||8.5 out of 10||85|
|Gameplay (Benelux)||May, 2006||84 out of 100||84|
|Christ Centered Game Reviews||May 03, 2006||80|
|IGN||May 01, 2006||7.5 out of 10||75|
|FileFactory Games / Gameworld Network||May 29, 2006||75 out of 100||75|
|GameStar (Germany)||Jun, 2006||72 out of 100||72|
|Game Chronicles||Jun 13, 2006||7.2 out of 10||72|
|GameSpot||Apr 27, 2006||7.2 out of 10||72|
|GameSpot (Belgium/Netherlands)||Apr 30, 2006||69 out of 100||69|
|GamingExcellence||May 18, 2006||6 out of 10||60|
|Topic||# Posts||Last Post|
|What happens when a game is shut down?||3||hydra9 (3826)
Sep 17, 2007
SalesAuto Assault was a commercial flop at release: There were way to few players for an online game to be profitable, especially in Europe. After cutting the retail price of both standard and Collector's boxes by half (at least in Germany) without much impact on player numbers, NCSoft / NetDevil merged European and US servers to only one server (called "Nexus").
ShutdownIn July 2007, NCsoft announced to close the game's servers on 31st August 2007.
Information also contributed by Sciere
Game Design and Development: