Back to the Future Part II

Back to the Future Part II Screenshots

Amiga version

Loading screen
Title screen
High scores
Movie sequence
Mission briefing
The hoverboard chase
Reach city hall before Biff's gang gets their hands you
Near city hall in the future.
Rescue Jennifer
The alternate 1985... looks bleak.
You need to get to the Delorean before time runs out.
A sliding puzzle, for the movie's school dance in 1955.
The game's final level. Hoverboarding in 1955, you need to get the almanac back from Biff.
Outside Hill Valley High School.
In the tunnel.

Back to the Future Part II Screenshots

Amstrad CPC version

Loading screen
Title screen.
Intro.
Off you go.
Hover-Boarding.
Avoid the obstacles.

Back to the Future Part II Screenshots

Atari ST version

Title screen
From the intro
Second title screen
Cut scene
Starting level one
Game over
Hoverboarding.

Back to the Future Part II Screenshots

Commodore 64 version

Title
Main Introduction
Startup
Level Introduction
Hoverboard Chase
You have to punch the average kid who continues to get in your way
That propeller thing contains a power-up
Get litter off the streets for points
Marty is about to get squashed by a passing car
Fortunately, he can ride off the back of it
Peek-a-Boo!
Jennifer Rescue
Family members have been moved around the house
A member has gotten to Jennifer
Jennifer makes her way out of the house
Beat Biff
Thugs are beating the crap out of Marty
Get the burger to gain more energy
In front of a house with a gunman
Out of energy
Passing a cemetery
Knock the bikie off his cycle
The doc's car picks up Marty
Band Puzzle
Hoverboard Chase: The Sequel
A worker crosses the street to attack Marty
Outside City Hall
Another construction worker
High scores

Back to the Future Part II Screenshots

DOS version

Title screen.
Mission intro.
Level 1: Hoverboard chase. Dodge obstacles, hit robots and nasties. This stage has several sections, some scrolling isometrically...
...and others horizontally.
Marty can cling to passing cars to gain speed, as seen in the movie.
Marty must keep moving while on the lake, or he will sink!
The first stage ends with the gang crashing into the town hall.
Level 2: Rescue Jennifer by opening and closing the doors.
Level 3: Side-scrolling beat-em-up sequence in a hostile 1985.
Jump over obstacles and motocyclists.
Giving Biff what he deserves.
Level 4: Sliding block puzzle. Yawn.
Level 5: Yet another hoverboard sequence, this time in the past.
The fifth stage ends with Marty fleeing on the DeLorean.
"Buy our next game!"
Level 3 - Near Lyon Estates.
Level 3 - The alternate 1985 is a pretty scary place.
Level 3 - Burning wreckage.
Level 3 - Barbed wire fence.
Level 3 - A building.
Level 3 - Near Biff's place.
Level 3 - Completed level and flying out with Doc in the DeLorean.
Level 5 - Hill Valley High.
Level 5 - Tunnel.

Back to the Future Part II Screenshots

SEGA Master System version

Title screen
Nice intro
Where?! - Back to the future!!
Starting the first level
Get ready for the second part...

Back to the Future Part II Screenshots

ZX Spectrum version

Title screen
Animation showing the DeLorian taking off.
Image Works logo
Credits
Intro
Hoverboard stage
The level changed viewpoint and scrolling direction.
Level two