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Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:
  • Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.

  • Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.

  • Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.

  • The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.


Back to the Future Part III Amiga The buckboard chase
Back to the Future Part III ZX Spectrum I thought the chest would be some kind of power up, turns out to be an obstacle
Back to the Future Part III ZX Spectrum First load screen
Back to the Future Part III Genesis Damn you, Tannen!

Promo Images

Back to the Future Part III Concept Art
Back to the Future Part III Concept Art DeLorean ending screen.
Back to the Future Part III Logo
Back to the Future Part III Concept Art DeLorean ending screen.

Alternate Titles

  • "Paluu Tulevaisuuteen 3" -- Finnish title

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User Reviews

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Critic Reviews

Computer and Video Games (CVG) Amiga May, 1991 85 out of 100 85
Amiga Format Amiga Apr, 1991 82 out of 100 82
Play Time Amiga May, 1991 80 out of 100 80
Dragon DOS Apr, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40
GamesCollection SEGA Master System Apr 01, 2008 4 out of 10 40
Power Play Amiga May, 1991 32 out of 100 32
Electronic Gaming Monthly (EGM) Genesis Feb, 1992 13 out of 40 32
ASM (Aktueller Software Markt) Atari ST May, 1991 3 out of 12 25
ASM (Aktueller Software Markt) Commodore 64 Jun, 1991 2.8 out of 12 23 Genesis Aug 16, 2007 1 out of 10 10


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Genesis version

The Genesis/Mega Drive version of the game has a very dark and muddy color palette. This wasn't done by design, though; there's actually a bug in the palette handling code which causes one-third of all color data to be lost. This means that everything is much darker than it should be, and that there's detail in the graphics that doesn't show up at all! An illustration of the bug showing how the game should look can be found here.

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Contributed to by Quapil (4832), -Chris (7565), Kabushi (204288), Martin Smith (66824) and Oleg Roschin (181428)