User Reviews

Nostalgia DOS Robert C (7)
I'm BAD! Infact This is so Bad that it's GOOD! NES Mr. Huh (112)

Our Users Say

Platform Votes Score
Amiga 9 3.3
Amstrad CPC Awaiting 5 votes...
Apple II Awaiting 5 votes...
Arcade 8 3.7
Atari ST 6 4.0
Commodore 64 Awaiting 5 votes...
DOS 6 3.5
MSX Awaiting 5 votes...
NES 23 3.4
Zeebo Awaiting 5 votes...
ZX Spectrum 5 4.3
Combined User Score 57 3.6


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
ArcadeSinclair User (Aug, 1988)
Suffice to say that although being a bit hacknied in design concept, Dragon Ninja is very well executed in every department. Graphics, great. Sounds, good. Gameplay and addictivness spot on. Fun, fun, fun – even more so if you're playing two player.
86
Commodore 64Computer and Video Games (CVG) (Jul, 1991)
Dragon Ninja is the standard beat-em-up fare. Double Dragon on the C64 turned out to be a screaming travesty, so if you're a beat-em-up fan on the lookout for a decent beat-em, have a look at this.
86
Probably the most difficult version so far, but providing an even greater challenge.
86
Amstrad Dragonninja is about as good as it could be. The graphics are nicely detailed and colourful, and the visual emphasis of the arcade has been captured, complete with parallax scrolling and a multitude of sprites. As might be expected, the sound isn't up to much, but suffices to represent the noise of first impacting against flesh.
83
NESRaze (Jan, 1991)
Arcade bone-crushing fighting action from beginning to end. A wide range of backgrounds with good use of colour. Plenty of content ensures a real challenge for arcadesters. Challenging but dated beat-'em-up fun.
80
NESJust Games Retro (Aug 27, 2006)
Bad Dudes is another one of those games where you stroll around, causing trouble and picking fights - a "fighting game," if you will. As with most of Data East's wares, this one began its life as a coin-op, and made the jump to just about every home system available. And as should be obvious to anyone, this is another game jumping on the scrolling fighter bandwagon, which was probably 60 miles to Albuquerque by 1989.
76
NESGame Freaks 365 (2005)
Overall, Bad Dudes is a successful port on the NES. The graphics have their problems, the sound is generally awesome, the controls are easy to learn, it's playable, and more importantly, overall it's a pretty damn fun title. It's not as good as a few other beat-em-ups on the NES, but it's definitely up there with the best of them. If you have fond memories of the arcade version or are looking for a decent port of it, this is about as close as you can get with the capabilities of the time. You shouldn't be disappointed with the experience.
73
ZX SpectrumComputer and Video Games (CVG) (Jul, 1991)
Dragon Ninja is yet another opportunity to roam baddie-infested streets, beating up all and sundry with your hands, fists or any other lethal weapons you come across. Dragon Ninja is a definite improvement over the lacking Double Dragon, and isn't a bad purchase for Speccy beat 'em up addicts.
70
ZX SpectrumYour Sinclair (Apr, 1989)
Dragon Ninja is an interesting game and the graphics (except the loading screen) are well thought out, but I would only recommend this game to anyone sick enough to want to rescue George Bush.
70
Unlike the arcade version, this translation to NES has two player alternate play and different graphics. Take on the Dragon Ninja's Henchmen, Samurai and Super Warriors with old fashioned brawling and street smarts.
69
Amstrad CPCComputer and Video Games (CVG) (Mar, 1989)
Myself, I wasn't that keen on Dragon Ninja, but all you hardened beat 'em up fans and lovers of the coin-op will probably be getting your money's worth from the conversion. It's competent in the graphics, sound and gameplay departments, but not destined to be a classic example of the genre.
67
Commodore 64ASM (Aktueller Software Markt) (Mar, 1989)
Doch ist DRAGON NINJA auch auf dem Commodore immer noch ein abwechslungsreiches, spannendes Spiel, das - welch Wunder - soundmäßig gegenüber der Erstfassung noch einiges zulegen konnte. Sicher eines der besseren Karatespiele!
66
Amstrad CPCPower Play (Mar, 1989)
Dragon Ninja ist prima, wenn man sich schnell mal ein Viertelstündchen lang abreagieren will. Spielt man es längere Zeit am Stück, droht Langeweile (oder Frust: ab Level 3 wird's ernsthaft schwer). Technisch läßt die Umsetzung wenig zu wünschen übrig. Das Spielprinzip könnte aber ruhig etwas abwechslungsreicher sein.
63
Amstrad CPCThe Games Machine (UK) (Apr, 1989)
A potentially excellent conversion falls down because it's far too easy. Graphically attractive, end-level dudes adopt similar attack patterns and are easily defeated. 128K machines hold all levels in memory and feature some quiet sampled speech.
60
Commodore 64Pixel-Heroes.de (Aug, 2009)
Die nur für einen Spieler konzipierten Umsetzungen für den C-64 und den ZX Spectrum müssen mit schlichter Grafik und kleinen Sprites auskommen, überzeugen jedoch spielerisch und punkten noch zusätzlich im Vorfeld mit einer sehr schön komponierten Titelmusik. Die schwarz-weiße Spectrum-Version macht unter dem Aspekt der grafischen Vielfalt dabei die meisten Abstriche, sie spielt sich aber gut und bietet eine grundsolide Unterhaltung. Die bunte C-64-Version ist ebenfalls in Ordnung, auch wenn am Anfang die Steuerung etwas gewöhnungsbedürftig ist. Sechs Punkte sind mir die beiden kleineren Versionen aber allemal noch wert.
60
ZX SpectrumPixel-Heroes.de (Aug, 2009)
Die nur für einen Spieler konzipierten Umsetzungen für den C-64 und den ZX Spectrum müssen mit schlichter Grafik und kleinen Sprites auskommen, überzeugen jedoch spielerisch und punkten noch zusätzlich im Vorfeld mit einer sehr schön komponierten Titelmusik. Die schwarz-weiße Spectrum-Version macht unter dem Aspekt der grafischen Vielfalt dabei die meisten Abstriche, sie spielt sich aber gut und bietet eine grundsolide Unterhaltung. Die bunte C-64-Version ist ebenfalls in Ordnung, auch wenn am Anfang die Steuerung etwas gewöhnungsbedürftig ist. Sechs Punkte sind mir die beiden kleineren Versionen aber allemal noch wert.
60
NESThunderbolt Games (Jan 12, 2010)
In the end, though, the dudes will prevail. They will brawl through seven (mostly) fun levels of ninja stomping madness (including memorable stages on a speeding 18-wheeler and on a moving cargo train) and they will rescue the President. They will also experience one of the most amusing 8-bit endings of all time. Hamburgers will be munched. High-fives will be performed. And, in the garbled, digitized voice of an eighty-year-old woman with tuberculosis, the dudes will yell, “I’M BAD!” To that I say, yes dudes, you are bad. But only enough to knock four points off the overall score.
55
Commodore 64Commodore Format (Jun, 1991)
To be honest it's not a complete disaster and there are much worse games around. But I'm just a bit tired at the prospect of yet another mediocre game of similar structure to all the rest.
50
ZX SpectrumCrash! (Mar, 1988)
As in the Data East original there are eight levels (one load on 128K, eight really fast multiloads on 48K machines). Probably the most notable thing about Dragon Ninja is the relative smallness of the main character graphics, half the size of those in Double Dragon or Target; Renegade. This allows there to be two levels, one upper and one lower floor, through most of the game. Moreover the small ninja figures and such like are attractively drawn, with good detailing and animation, while all the standard beat-'em-up moves are preserved.
50
ArcadeCommodore User (Jul, 1988)
Dragon Ninja's graphics and playability are up to the standards one now expects from quality beat 'em ups, and there are several funny little touches, it's just not tough enough, or varied enough, to really hold the average beat 'em up fanatic's attention for very long. And those few little touches apart, there's nothing here we haven't seen before. It's not that Dragon Ninja's bad: it's just not brilliant, and these days, that's what you've gotta be, matey.
50
ArcadeAll Game Guide (1998)
Bad Dudes vs. Dragon Ninja is certainly not a bad game in any specific way. All of its parts do their jobs without any major flaws. But it's evident that the developers didn't really get into creating the game, but used generic ideas and designs, doing the least amount of work wherever possible, making it almost impossible to enjoy.
50
Atari STThe Games Machine (UK) (Jul, 1989)
Average in 8-bit gameplay, ST ninjering is a graphically impressive business. The backdrops are all nicely drawn with some amusing details (like Ocean posters...). But sprite movements are poor and scrolling is slow and juddery. The control, too, is infuriating which makes the game the poor relative to the 8-bit versions.
50
Another Double Dragon clone. While the game is challenging, it is hampered with a not-so-smooth jerky player movement which gets annoying after a while and detracts from the overall gameplay. Nothing special, just another average action game.
50
NESNES Player (Nov 06, 2001)
With a cheesy plot and a great tag line Bad Dudes was destined to be a sure fire hit. But then people saw the amazingly easy last boss and the horrid ending. I wouldn't recommend going out and buying this game anytime soon. But if your looking for a quick fix, go buy Qix. Otherwise only buy this game in desperate measures of a beat um' up.
49
Yet more beat 'em up thrills as the player adopts the mantle of a Bad Dude traversing the horizontally scrolling playfield dispensing untold levels of violence to other Bad Dudes. Flickery graphics, tedious sound and yawn-worthy gameplay make this one NES cart to avoid. Go for Double Dragon 2 instead.
47
Commodore 64The Games Machine (UK) (Apr, 1989)
Crude sprites lack detail and animation and jerk around in front of poor-to-average backdrops. Collision detection is too precise - making the game far too frustrating to enjoy.
47
AmigaPower Play (Aug, 1989)
So gut die Amiga-Umsetzung auch aussieht; spielerisch zieht sie im Vergleich zur in Ausgabe 3/89 getesteten CPC-Version den kürzeren. Trotz Zwei-Spieler-Modus ein mittelprächtiges Vergnügen.
39
NESMean Machines (Feb, 1991)
This Nintendo version of the Bad Dudes coin-op certainly features the Dudes. And it's also bad. Very bad. The graphics are the most flickery I've ever seen on a Nintendo game and make this incredibly frustrating to play, since half the time you can't see what's going on - the enemy shuriken are particularly difficult to see. Not only are the graphics flickery, they're also rubbish. The bland backdrops lack depth and the sprites are crude, poorly animated and jerk and cripple their way around the screen - the whole thing just looks like a ghastly shambles. The gameplay is awful too, with a distinct lack of variety and combat moves. Even if you're the biggest beat 'em up fan in the world, give this a miss.
30
AmigaPixel-Heroes.de (Aug, 2009)
Da "Dragon Ninja" so erfolgreich war, wurde es auch für viele Heimsysteme konvertiert. Diese Aufgabe übernahm zum größten Teil der Hersteller Imagine. Leider wurde Imagine ihrem Slogan "...the name of the game" nicht bei allen Umsetzungen gerecht. Die mir bekannten Versionen sind die auf dem Commodore Amiga, Commodore 64 und ZX Spectrum. Die Amiga-Umsetzung kommt grafisch trotz abgespeckter Animationen sehr nahe an die Arcade-Vorlage heran, was ein sehr großer Pluspunkt ist. Aber im spielerischen Bereich heimst gerade diese Version die meisten Minuspunkte für eine unzumutbare Steuerung ein. Während das Kämpfen noch einigermaßen gut funktioniert, wollen die Sprünge überhaupt nicht gelingen, was an manchen Stellen fatal enden kann. Aus diesem Grund vergebe ich hier drei Punkte.
25
NESThe Video Game Critic (Jan 01, 2001)
You got to love the plot lines of these old Nintendo games. Once again, the president of the United States has been kidnapped by ninjas. Bad Dudes is a mediocre Double-Dragon clone with flickering graphics and repetitive side-scrolling action. The graphics aren't half bad - in fact, the city skyline looks very impressive. The characters are nicely detailed, but the unsightly flickering is hard to bear. Your moves are basically limited to a short range kick/punch, a special spin-kick, and a jump. Unfortunately, you can't attack as you're jumping, making you vulnerable to constant cheap hits. Later levels contain weapons like knives and nun-chucks to spice up the action a bit. After conquering each end-of-level boss, your "bad dude" exclaims, "I'm bad!" via the worst voice synthesis ever produced. The two-player mode is alternating turns only, which is pretty lame. Arguably the best feature of Bad Dudes is its soundtrack.