Bundleopolis Sale: New bundles for sale every 6 hours at GOG

User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga Awaiting 5 votes...
Amstrad CPC Awaiting 5 votes...
Arcade Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
92
Atari STComputer and Video Games (CVG) (Nov, 1990)
The inferior sonics are the only difference between the ST version and its Amiga cousin. All the playability is still here to be savoured - so buy it!
82
Badlands is an enjoyable and challenging racing game, but as usual it's even more fun when there are two players racing.
78
Commodore 64Commodore Format (Dec, 1990)
Badlands is an excellent game if played with two players. Frustrating, addictive, exciting, challenging. It will turn best friends into arch-enemies - but only on the track off course.
78
Again, nothing new to report on the Atari front – identical to the Amiga.
78
This is just a straight rehash of Atari's earlier Super Sprint with guns and seriously lacks the bounce 'n' bash fun aspect of Ironman. While it's well programmed and fun for a while (especially with a friend to shoot at),, there's nothing here to really grab your attention unless you're a committed fan of the genre.
76
As with Ironman, this is the best 8-bit rendition of the game. Suitably fast, but the background graphics are a messy collage of pixels. Play-wise, the problems are the same as 16-bit machines.
72
Atari STST Format (Jan, 1991)
I much prefer looking down on a track to sitting behind some steering wheel, somersaulting towards some ubiquitous mountain range that never greets me - it's the difference between a 2D game and a 3D one. Badlands may not be trying to be real, but because of this it's far less constricted in game terms. You know how far through the race you are, what position you're in and exactly what you need to do to win. A few more tracks would be nice, and the difficulty level does whizz up a bit disproportionately when you get into it, but I'm a bit partial to Scalextric with knobs on and this'll do me fine.
70
ArcadeSinclair User (May, 1990)
Now - I know that this sounds exciting - but, well, when you get down if playing it, it just isn't. In this format of game, the blasting just gets in the way of things and other than a set of new graphics, this game offers nothing new on from all the previous Atari Sprint variants.
70
Commodore 64Commodore Format (Oct, 1992)
As with all driving games featuring little sprites of cars like this, it's incredibly frustrating cos they tend to bounce off things and end up going the wrong way. But when you get the hang of it (in about one game in five) you really whizz round like a, erm, small coloured whizzing thing.
70
ArcadeAll Game Guide (1998)
The sound effects are appropriately dark, and the music is typical of what was expected from Atari at the time. All in all, the game provides not only a boost to a solid game play franchise but improves on it through new dynamics, which can be ignored by the diehard Sprint fan or enjoyed by the initiate. This, coupled with an attractive graphical package and a more than adequate sound experience, make Badlands a memorable repeat experience.
69
Very drab backgrounds. Because the cars are coloured differently our old friend Mr. Colour-Clash pops up again. Unfortunately it's more than a minor niggle – when the cars are crashing, it's easy to lose track of which is yours in the mess of colours.
68
Commodore 64Computer and Video Games (CVG) (Jan, 1991)
Not a total travesty, but Badlands is a bit too slow and in a racing game, speed is all important.
67
Atari STPower Play (Dec, 1990)
Super Sprint habe ich vor ein paar Jahren ausgesprochen gerne gespielt. Mit Badlands haben mir die Programmierer eine persönliche Freude gemacht: Das Spielprinzip ist fast unverändert, neue Pisten, mehr Rivalität dank Abschießoption und technische Güte machen das Programm zum einfachen Rennvergnügen. Die ST/Amiga-Versionen gleichem dem Spielautomaten-Vorbild nahezu bis aufs Pixel genau. Idealerweise spielt man Badlands zu zweit: Einen Freund mit einer Lenkrakete bekanntzumachen (He-he...) ist spaßiger, als einen Computerfahrer einzustampfen. Ein unkompliziertes, nettes Spiel.
67
AmigaPower Play (Dec, 1990)
Super Sprint habe ich vor ein paar Jahren ausgesprochen gerne gespielt. Mit Badlands haben mir die Programmierer eine persönliche Freude gemacht: Das Spielprinzip ist fast unverändert, neue Pisten, mehr Rivalität dank Abschießoption und technische Güte machen das Programm zum einfachen Rennvergnügen. Die ST/Amiga-Versionen gleichem dem Spielautomaten-Vorbild nahezu bis aufs Pixel genau. Idealerweise spielt man Badlands zu zweit: Einen Freund mit einer Lenkrakete bekanntzumachen (He-he...) ist spaßiger, als einen Computerfahrer einzustampfen. Ein unkompliziertes, nettes Spiel.
65
AmigaAmiga Games (Oct, 1992)
Die Hintergrundgrafik ist recht gut gelungen und hat einige nette Effekte parat. So fällt nach einigen Remplern ein Wasserturm um und liegt samt Inhalt auf der Straße. Die Autos sind gut animiert. fahren aber oft übereinander weg und werfen keine Schatten wenn sie über die Brücke fliegen. Badlands hat alles in allem sicherlich seinen Reiz, ist aber wegen der starken Konkurrenz im Rennpielsektor leider nur Mittelmaß.
62
Atari STASM (Aktueller Software Markt) (Oct, 1990)
Fazit: Obwohl Badlands eigentlich nur ein aufgemotztes Supersprint darstellt, dürftet Ihr mit diesem Actiongame dennoch einigen Spaß haben. Allzuviel Neues hat dieses Game allerdings nicht zu bieten.
62
Fazit: Obwohl Badlands eigentlich nur ein aufgemotztes Supersprint darstellt, dürftet Ihr mit diesem Actiongame dennoch einigen Spaß haben. Allzuviel Neues hat dieses Game allerdings nicht zu bieten.
60
ArcadePower Play (Mar, 1990)
Im Vergleich zu Klax fällt Atari's zweite Neuheit, Badland Warriors, stark ab.
55
ArcadeCommodore User (Feb, 1990)
Badlands is a very weak attempt to conceal the fact that someone has found a use for a job lot of old Super Sprint consoles. A classic case of mutton dressed as lamb.
50
Commodore 64ASM (Aktueller Software Markt) (Jan, 1991)
Alles in allem war ich von der C-64-Umsetzung mehr als nur enttäuscht. Ein C-64 kann schließlich mehr als die Konvertierung von Badlands an den Tag legt.
41
Commodore 64Zzap! (Dec, 1990)
Badlands suffers from coming after the brilliant Iron Man conversion. The cars are just that bit too large for curses, making overtaking difficult and it's frustratingly easy to crash as you try to barge through. The pace and rough and tumble action of Iron Man is missing, but the weapons are a nice addition. Also the two-player mode works well enough - Phil and I had some fun co-operating against the computer player. If you liked the coin-op this isn't bad.
40
Amstrad CPCComputer and Video Games (CVG) (Feb, 1991)
Now Badlands burns on to the Amstrad, and quite frankly, this has got to go down as one of the worst full-priced Amstrad games released for quite a while. While the essential gameplay remains the same, the whole thing is very sluggish, and the intelligence of the drone cars is something akin to that of an anaesthetised bluebottle. Add to that graphics that would be more suited to the Speccy - almost monochromatic! The music is little short of dire, and the spot FX are so few and far between, they're not worth mentioning. Overall, this is definitely one to leave on the shelf!
33
AmigaAmiga Power (May, 1991)
So workmanlike its jeans hang over its arse.