Bakushō: Yoshimoto no Shinkigeki
爆笑 吉本新喜劇 - Japanese spelling
The show consists of short episodes which are depictions of comical situations, and are not related to each other story-wise. Same can be applied to the game: there is no real story, just a stretch of hilarious and intentionally impossible situations the protagonists find themselves in.
The setting is deliberately nonsensical, with the locations ranging from typical Japanese suburbs to ancient Japan, town in the American Old West, North Pole, etc. Scenarios are full of anachronisms: for example, one of the protagonists is sent in a space rocket to outer space from a desert near an Old West town, bumps into a planet, and falls back without taking any damage.
Core gameplay is that of a platformer, more precisely an old-fashioned, Mario-type "jump-and-run". Under normal circumstances, the protagonists have no weapons; the enemies are temporarily paralyzed (not killed) by jumping over their heads.
The game contains a wealth of mini-games, most of which must be completed in order to proceed. The mini-games include: synchronized dancing (through QTEs), rock-paper-scissors variant with pizza throwing, cowboy-like shoot-outs, and many others.
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Game Design (ゲームデザイン)
Motohiko Hōjō' (北条 元彦)
' (Giant Oyama [ジャイアン小山]), ' (Gonbei #4 [権兵衛4号])
Main Character Design (マインキャラ・デザイン)
Masako Yukumoto' (行本 方子)