Baldur's Gate Screenshots

User Screenshots

Windows version

Title screen
Opening cinematic
Main menu
Introduction to the first chapter
Character generating. Classic D&D rules apply
Our story begins here outside an inn in the scholarly town of Candlekeep
Inventory screen. Team members along the right, options/spell books/maps accessible on the left
The world map reveals new locales as you explore from one location to the next
This momentous act of sacrifice changes the course of our hero's life
The inns of the game allow you to rest and recuperate but they also allow you to steal from the other guests if you feel brave and skilled enough
The local map is revealed as you walk around it. Characters in your group are highlighted in green circles. Black areas haven't been explored yet
Thunder Hammer Smithy in the town of Beregost has great supplies even with an iron shortage
Resting in the wilderness can be risky as your party may be confronted by enemies during the night
The Nashkel Carnival has set up their tents
Inside a tent are a group of tired carnies
A windmill at the outskirts of Nashkel. Not every interesting structure can be explored unfortunately
The infamous Boo
Not every character is impressed by your feats. The owners of this house kicked me out after I broke in. I guess it's understandable
Occasionally you will have visions while resting
Trying to get to the bottom of things at Nashkel Mines
Prism is an artist who is preoccupied with carving his face into this rock
A secret winery!
Inside a Gullykin home
Gullykin is home to halflings.
Walking under a waterfall searching for a lost cat. Not all side-quests are epic
Centeol the spider queen is the reason Cloakwood is dreaded
Crossing a bridge. One of my group members is wearing a magical robe which allows her to go unseen
Thankfully all I have to fight are baby wyvern
Entering Baldur's Gate
Inside Sorcerous Sundries, the best place for magical goodies in Baldur's Gate
The docks at Baldur's Gate even have a tavern aboard this ship called Low Lantern
Inside Low Lantern
Just south of the Blushing Mermaid Inn is where you go if you're into strumpets
Exploring the haunted sewers beneath Baldur's Gate
Imprisoned!
Burning Hands spell doesn't cause as much panic as you'd expect probably due to the rainbow is causes
In the wilderness of Cloakwood you can sometimes find beautiful floral patches
A shipwreck at the aptly named Shipwreck's Coast
Trying to get through the Thieves Maze
At last...the Undercity
Ogrillon (half-elf night vision fight)
Lathander's temple
Game Over

Official Screenshots

  • Baldur's Gate Screenshot
    E3 1998
  • Baldur's Gate Screenshot
    E3 1998
  • Baldur's Gate Screenshot
    E3 1998
  • Baldur's Gate Screenshot
    Score Magazine CD 40, April 1997
  • Baldur's Gate Screenshot
    Score Magazine CD 40, April 1997
  • Baldur's Gate Screenshot
    Score Magazine CD 40, April 1997
  • Baldur's Gate Screenshot
    Score Magazine CD 40, April 1997
  • Baldur's Gate Screenshot
    Score Magazine CD 40, April 1997
  • Baldur's Gate Screenshot These shots are of the front section of the main castle in the city of Baldur's Gate.
    DragonPlay.com - Baldur's Gate Concept Art
    Castle 1
  • Baldur's Gate Screenshot These shots are of the front section of the main castle in the city of Baldur's Gate.
    DragonPlay.com - Baldur's Gate Concept Art
    Castle 2
  • Baldur's Gate Screenshot These shots are of the front section of the main castle in the city of Baldur's Gate.
    DragonPlay.com - Baldur's Gate Concept Art
    Castle 3
  • Baldur's Gate Screenshot Baldur's Gate has been meticulously concepted, first in pencil, then in ink. It takes up an entire wall at Bioware -- it's roughly seven and a half feet by eight feet -- and will take up about 256 640x480 screens in the game.  Here are a few more sections of it:
    DragonPlay.com - Baldur's Gate Concept Art
    Town 1
  • Baldur's Gate Screenshot Baldur's Gate has been meticulously concepted, first in pencil, then in ink. It takes up an entire wall at Bioware -- it's roughly seven and a half feet by eight feet -- and will take up about 256 640x480 screens in the game.  Here are a few more sections of it:
    DragonPlay.com - Baldur's Gate Concept Art
    Town 2
  • Baldur's Gate Screenshot Baldur's Gate has been meticulously concepted, first in pencil, then in ink. It takes up an entire wall at Bioware -- it's roughly seven and a half feet by eight feet -- and will take up about 256 640x480 screens in the game.  Here are a few more sections of it:
    DragonPlay.com - Baldur's Gate Concept Art
    Build 1
  • Baldur's Gate Screenshot Baldur's Gate has been meticulously concepted, first in pencil, then in ink. It takes up an entire wall at Bioware -- it's roughly seven and a half feet by eight feet -- and will take up about 256 640x480 screens in the game.  Here are a few more sections of it:
    DragonPlay.com - Baldur's Gate Concept Art
    Build 2
  • Baldur's Gate Screenshot Sample buildings -- each building in the game is researched and concepted before modeling is started.
    DragonPlay.com - Baldur's Gate Concept Art
    Tower 1
  • Baldur's Gate Screenshot Sample buildings -- each building in the game is researched and concepted before modeling is started.
    DragonPlay.com - Baldur's Gate Concept Art
    Inn
  • Baldur's Gate Screenshot Sample buildings -- each building in the game is researched and concepted before modeling is started.
    DragonPlay.com - Baldur's Gate Concept Art
    Tower 2
  • Baldur's Gate Screenshot A sample from some mines in the southern-most area of the game.
    DragonPlay.com - Baldur's Gate Concept Art
    Mines 1
  • Baldur's Gate Screenshot A sample from some mines in the southern-most area of the game.
    DragonPlay.com - Baldur's Gate Concept Art
    Mines 2
  • Baldur's Gate Screenshot Every unique character in the game is first concepted and then modeled. Shown below are a few early concepts.
    DragonPlay.com - Baldur's Gate Concept Art
    Char 1
  • Baldur's Gate Screenshot Every unique character in the game is first concepted and then modeled. Shown below are a few early concepts.
    DragonPlay.com - Baldur's Gate Concept Art
    Char 2
  • Baldur's Gate Screenshot Every unique character in the game is first concepted and then modeled. Shown below are a few early concepts.
    DragonPlay.com - Baldur's Gate Concept Art
    Char 3
  • Baldur's Gate Screenshot Below is an example of how we decide what everybody is going to wear. Each type of armor looks different on each class of character. The player will also be able to choose the two main colors the character wears (e.g. the red tunic and gold trim on the male fighter could be customized by the player). Shown here are the male and female versions of a fighter in field plate armor.
    DragonPlay.com - Baldur's Gate Concept Art
    Fight 2
  • Baldur's Gate Screenshot Below is an example of how we decide what everybody is going to wear. Each type of armor looks different on each class of character. The player will also be able to choose the two main colors the character wears (e.g. the red tunic and gold trim on the male fighter could be customized by the player). Shown here are the male and female versions of a fighter in field plate armor.
    DragonPlay.com - Baldur's Gate Concept Art
    Fight 1
  • Baldur's Gate Screenshot The concept artist cranks out a number of concepts for each type of monster, sometimes 2 or 3, sometimes a lot more. From these the most appropriate is chosen and goes on to the modeling and texturing stage. Below are gibberlings (left) and hobgoblins (right).
    DragonPlay.com - Baldur's Gate Concept Art
    Gibb
  • Baldur's Gate Screenshot The concept artist cranks out a number of concepts for each type of monster, sometimes 2 or 3, sometimes a lot more. From these the most appropriate is chosen and goes on to the modeling and texturing stage. Below are gibberlings (left) and hobgoblins (right).
    DragonPlay.com - Baldur's Gate Concept Art
    Orcs