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Commodore 64Computer and Video Games (CVG)
The wealth of information provided, and the almost human quality possessed by the computer when of of Infocom's games are loaded, never ceases to amaze me.
Amstrad CPCAmstrad Action
I never thought I'd find myself bestowing anything other than rapturous praise upon an Infocom game, but I suppose sooner or later the let-down had to come.
By any normal standards the game is excellent - but is it truly excellent by the standards that Infocom have set themselves?
Ballyhoo is neither a classic, nor a "must-play," but it is an enjoyable game well worth the time you will put into it, if you can avoid the little land mines surrounding it.
MacintoshAll Game Guide
Still, if you do manage to get over the syntax hump, the game is amusing and interesting, even if it's an uphill struggle. One of the good things about these games is they have no foul language or graphic violence. If that is important to you, you'll find none in here at all.
One of the last classic Text-only Adventures was a good sign of the genre's inevitable decline. The so-so story of a circus back lot, and the resulting puzzles, were not the best ever conceived by Infocom. While other 1985 offerings like A Mind Forever Voyaging were able to show fans that the text adventure genre was far from dead, games like this showed the genre was far from perfect. Meanwhile, other games were meeting or exceeding Infocom's former standards of quality, including Autoduel, Karateka, Sundog, and, yes, King's Quest. A great memory only to the most avid Infocom fan.