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After two years under the rock, Gruntilda is finally set free from her death bed by her two sisters. As nothing but a skeleton, Grunty and her sisters plan a way of curing her looks by sucking life out of the land so as to restore her body to its old self. On hearing this news, our two champs Banjo and Kazooie, with the aid of Mumbo, set out to stop the evil plan and seek revenge for the passing away of Bottles the mole.

In this sequel to Banjo-Kazooie, you can play as the two main characters (as well as Mumbo) just like before, although they can now separate, helping them get to even harder areas of the land. You must collect jiggies to open new areas (like in the original game) as well as learn 40 new moves to help you get along.

Similarly with another Rareware title, Donkey Kong 64, you can play four-player mini-games that range from first-person shooters to bumper cars, battle for points etc.


Banjo-Tooie Nintendo 64 The totem god Targitzan protects his temple from intruders like Banjo.
Banjo-Tooie Nintendo 64 Before you can open a new world, you must solve a jigsaw puzzle such as this.
Banjo-Tooie Nintendo 64 Sergeant Jamjars, Bottles' brother, teaches the duo new moves.
Banjo-Tooie Nintendo 64 You'll need to shoot eggs while flying to destroy the gigantic Mr. Patch.

Alternate Titles

  • "バンジョーとカズーイの大冒険2" -- Japanese spelling
  • "Banjo to Kazooie no Daibouken 2" -- Japanese title

Part of the Following Groups

User Reviews

How to do a Sequel 101 Nintendo 64 Lawnmower Man (140)
Not as good as the first but still an excellent game. Nintendo 64 MegaMegaMan (2216)
Better than the first Nintendo 64 gamewarrior (5065)

The Press Says

Gaming Age Nintendo 64 2000 A 100
Power Unlimited Nintendo 64 Mar, 2001 9.6 out of 10 96
Gaming Target Nintendo 64 Jan 16, 2001 9.3 out of 10 93
Nintendo Life Nintendo 64 Oct 04, 2009 9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars 90
Electric Playground Nintendo 64 2000 9 out of 10 90
Game Informer Magazine Nintendo 64 Jan, 2001 9 out of 10 90
HappyPuppy Nintendo 64 Dec 08, 2000 9 out of 10 90
IGN Xbox 360 Apr 29, 2009 8.5 out of 10 85
Gamer 2.0 Xbox 360 May 08, 2009 8 out of 10 80
Destructoid Xbox 360 May 13, 2009 7 out of 10 70


Topic # Posts Last Post
360 screenshots ? 4 Sciere (263341)
Mar 16, 2009


1001 Video Games

Banjo-Tooie appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


Rare originally planned a Stop and Swap feature for the game. Items collected in Banjo-Kazooie could be transferred to Banjo-Tooie by pulling the Banjo-Kazooie cartridge while playing and inserting the other cartridge. Some of the planned items included coloured eggs and the ice key. Eventually, the feature was cancelled as they feared some data would be corrupted.


Originally Rare was planning on having a 2 player mode called "Bottles Revenge" where one player would play through the game as normal and the other would play as Devil Bottle's and try and stop Player 1 from completing tasks. Player 2 would try and stop Player 1 by possessing nearby enemies and using the enemies unique abilities against Banjo. Unfortunately because Banjo-Tooie was so far behind schedule Rare had to scrap the idea by deactivating it at the last minute.


  • In Banjo-Kazooie Kazooie insults Bottles by calling him "Jam Jars". In this game the mole who helps you (Bottles' brother) just happens to have that name.
  • Sabreman, the protagonist of this Sabre Wulf, makes a cameo in this game. In the level Hailfire Peaks, he can be seen frozen holding the lost amulet right outside the train station on the icy side. Also, the combination for Superstash's safe is 1984, the year Sabre Wulf initially was released.
Information also contributed by jeff shyminsky

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Contributed to by Kartanym (10776) and Ben K (23102)