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Banjo–Tooie to docelowo tytuł jednoosobowy, ale dzięki twórcom można też zagonić do niej znajomych. Nie wróże tu co prawda długotrwałej batalii, ale na godzinkę lub dwie powinno dać radę. Tryb przygody zajmuje sporo czasu, wydaje mi się, że nawet nieco więcej niż poprzednie wydanie, a to zasługa różnych przejść pomiędzy planszami, które wymagają od nas kojarzenia ze sobą pewnych faktów. Zbieranie puzzli i nut nigdy jeszcze nie było takie przyjemne. Gra Banjo–Tooie jest niewątpliwie jedną z najlepszych perełek wydanych na Nintendo 64. Spodobała mi się tak bardzo, że wystawiłem jej maksymalną notę. Tym samym jest to jeden z ostatnich wielkich tytułów wydanych na biedną, zdychającą już wówczas konsolkę. Świetna zabawa z grą jest jednak w 100% gwarantowana. Kontynuacja gry została wydana na Xbox360 i nosi nazwę Banjo–Kazooie: Nuts & Bolts.
Banjo-Tooie is the best Rare game to come out since Banjo-Kazooie. It’s heads and shoulders above the abysmal Donkey Kong 64 that came out last holiday season. The game is packed with secret areas to discover as well as items from the first game, such as the ice key. Remember the camel from the first game that said he was going to travel to the fire level? He’s back, and there’s even a fire level to boot. If you have played through Banjo-Kazooie then this game will reward you throughout by making references to that game. In addition the game is packed with the traditional humor that Rare is known for. This is the best N64 game I’ve played this year, and although I hate to compare the two games, I actually had more fun playing Banjo-Tooie than I did playing Zelda: Majora’s Mask. This game will take quite a few hours to complete, and not a single one will be boring.
In my opinion this is the best N64 game yet. If you love platforms or action/ adventure this game is for you. I recommend this game to everyone.
(Jan 18, 2001)
Bin nun wirklich gespannt wann Nintendo das Spiel bei uns herausbringt. Sollte es im März kommen wird es wieder schwer sich für ein Spiel zu entscheiden. BT, Indy und BfN. Drei Spiele die um die Käufer buhlen. Aber eines ist für mich sicher. Diesen Titel darf man sich nicht entgehen lassen. Ein 101%iger must have Titel auf dem N64.
In conclusion, I must say I had trouble with one thing, which was finding anything wrong with this game. The framerate is a little moody sometimes but fortunately that's about it. The graphics are unbelievable, the sound is fantastic and the game has so much replay value it just might be sitting in your N64 for months to come. A definite thumbs up on this one.
Banjo-Tooie is the best game I’ve played in a very long while - possibly ever.
Banjo-Tooie is de beste platformgame die ik in mijn hele leven gespeeld heb. Ik zou zelfs zeggen dat het de moeite waard is om speciaal voor deze game zonodig een N64 aan te schaffen. Nou ja, in ieder geval een tweedehandsje dan.
Like the original game, Banjo-Tooie is one of those games that invades your subconscious and beckons you to return and play. The challenging breadth of the adventure, the richly detailed graphics, varied gameplay, killer sound, and multiplayer mode all fuse into one amazingly fun experience. Those who were put off by the fanatical banana collecting of Donkey Kong 64 will get some relief with Banjo-Tooie, and completists will be salivating to start collecting jiggies. Banjo-Tooie pulls out all the stops on its way to becoming one of the greatest 3D platformers ever.
I would without a doubt rank the original Banjo-Kazooie as the best 3D platformer on the Nintendo 64 -- a system designed for playing games of this type, and it's not an easy thing to beat the Italian plumber at his own racket. I would have never have believed it possible to top Banjo-Kazooie, especially after what Rare's been producing lately, but Banjo-Tooie completely outdoes the original game and catapults itself to the top of the entire genre regardless of platform in one deft, masterful stroke. Banjo-Tooie is a true masterpiece in every sense of the word, hitting the mark on nearly every account, and above all containing an amazing amount of variety and sheer fun. With a delicate balance of tasks and challenges, a charming cast of characters, and one of the most solidly constructed game designs ever, Banjo-Tooie is possibly the brightest star that will ever grace the Nintendo 64's rapidly darkening skies. Do not miss it.
(Nov 20, 2000)
Banjo-Tooie had me hooked from the start. Sure, one of the first things I said was, "Gah! Do I have to collect framerates in this?" But, assuredly, it became easier to overlook. Everything in the game is improved over Banjo-Kazooie (*cough* except the famerate *cough). The camera is dramatically smoother, and it's a great deal easier to control Banjo-Kazooie because of it. Aside from the technicalities, the gameplay just plain rocks. Even Nintendo itself has got to be taking a few notes because it's such a great platformer. I even woke up one night with the revelation, "Oh, I know what I have to do here!" It's one of those pieces of software that gets under your skin in an addictive way. You have to collect those jiggys, you have to find all the secrets. Rare has truly proved that not only can it mock and improve on past greatness, but it can bring something fresh to the industry. If you liked Banjo-Kazooie, buy this game. If you liked Super Mario 64, buy this game.
The Nintendo 64 is in its final days, but if you think it’s entirely dead then this may restore some of your faith with a solid sequel filling big shoes. Banjo-Tooie is a perfect addition to any N64 owner’s collection.
Seufzen mussten wir leider über die Rare-typische Frame-Rate. Tja, zaubern können auch die Briten nicht und irgendwoher muss die Grafikpracht ja kommen. Bei hohem Polygonaufkommen sinkt die Bildwiederholungsrate schon mal unter die Schmerzgrenze von 15 Bildern pro Sekunde, will heißen, gelegentliches Buckeln muss man in Kauf nehmen. Solche Schnitzer bleiben aber glücklicherweise die Ausnahme. Die Unterstützung des 16:9-Bildformates und die Möglichkeit. das Spiel in Dolby Surround zu genießen, schöpfen das Videospielerlebnis mit dem N64 völlig aus.
Pour terminer, BT est un long jeu la première fois qu'on y joue. Car on doit apprendre à connaître les stages du jeu qui sont assez grands. Beaucoup de petites choses à garder en mémoire et à tenir compte. Mais le jeu est tellement amusant et beau à voir graphiquement qu'on joue et joue encore! Une bonne suite à Banjo-Kazooie! Il peut vous prendre facilement une cinquantaine d'heures de votre temps!
Segunda parte del aclamado plataformas 3D de RARE del año 1998 y que fue el único capaz de rivalizar con Mario 64.
Fazit: Fanatischen Jump‘n‘Run-Fans, denen Mario 64, Banjo-Kazooie, Donkey Kong 64 und Rayman 2 heilig sind und die nicht bis zum Frühjahr nächsten Jahres auf die PAL-Version warten wollen, müssen sofort zuschlagen!
Alle anderen spielen nochmal Banjo-Kazooie durch und gedulden sich zähneknirschend bis zum genannten
There are 16 multiplayer games available, ranging from first-person shooters to sports games to trivia games, but none of them will take the place of Perfect Dark or Tony Hawk at your parties. They are all rehashes of mini-games that you will find in the one-player game, and do little to add to the overall experience. But clocking in at well over 20 hours long, this is one of the biggest platformers out there, and is well worth the price if you like this type of game. It may be the last great game you ever get for the Nintendo 64.
Banjo Tooie is a wonderful game: the levels are fantastically crafted, the humour is ever-present and a lot of care has gone into creating an adventure of epic proportions. It stands above many of the good platformers out there, but it does fall short of the 'perfect' 10 simply because it overreaches: the worlds are slightly too big, there are a few more moves than necessary, and playing as Mumbo Jumbo is a feature that adds no value to the series – the experience feels a bit superfluous. Still, don't let this detract from the fact that Banjo Tooie is one of the gems in Nintendo's platforming history: with rich level design, brilliant gameplay and a charming story, this one is well worth getting hold of.
As a fan of old games it was real fun to play this hard to get classic. There is no doubt that this remade version will please fans wanting to revisit this top series and newcomers alike.
There's not much you can say to criticise this. Sure, the wandering enemies you meet are little more than an annoyance and a little more fighting action might have been nice at times, but this is picking tiny nits from BT's mighty, flowing barnet. Another Rare classic.
If you enjoyed the original, there’s a good chance you won’t like the sequel. You’ll oftentimes find yourself stuck with no idea what to do next, and exploration highly outweighs the action. Personally, I like the first game more than the sequel, but not by much. If Conker continues to slide further away, this may be the last noteworthy title to grace the N64 system.
There's an awesome amount of gameplay packed into this cart. The landscapes are so huge it's a challenge to remember everything you need to do. If you're the compulsive type who likes to find everything single item in a game, this one's for you.
Banjo & Kazooie était selon moi bien au-dessus de Mario 64, et cet opus vient à nouveau bouleverser la vision que l'on avait du jeu de plate-forme 3D. Ce soft constitue réellement l'apothéose d'un genre inauguré il y a bien des années par Shigeru Miyamoto. Nintendo peut être fier de compter dans ses rangs un développeur aussi talentueux et qui sait s'adapter aussi bien à la N64.
(Aug 26, 2003)
The reason that Banjo Tooie plays so damn well is that it is everything a title of the genre should be. From reading through what we’ve said already you’ve probably gathered that we like this game, but we’re yet to point out the variation, and the size of the thing. The work you must do to get a jiggy differs so drastically it’s almost insane. You’ll need new techniques, that can often be found in other worlds, meaning there’s backtracking to do, but it never feels like too much trouble. The claiming of a single jiggy often requires a lot of work, testing you in terms of your brainpower, and your strength to fight off enemies. Solving the woe of a character will mean thinking ‘Will I need to split them up, will I need help from Mumbo or Wumba, might I even be needing a new move?’ It’s all strung superbly together with brilliantly designed areas and cleverly placed humour.
Fans of the original will no doubt have a great time with Banjo-Tooie, as would anyone with the slightest interest in the genre. What it does, it does well. Just don't expect anything incredibly new or awe-inspiring. In the end, Banjo-Tooie is a good game, one filled with many fantastic moments, but it never manages to surpass the benchmark set by Banjo-Kazooie.
Simply one of the best 3D platformers of our time. Rare and Nintendo do it again.
Banjo Tooie is easily one of the best platform games ever created. When you consider how lacking the genre has been lately this will certainly be a breath of fresh air. If you are even remotely interested in the genre there is no reason to miss out on either one of these fantastic experiences. Both games weigh in at thirty bucks, which is half the price of one of the games when they originally releases. Considering that Banjo Tooie is leaps and bounds above most of the shovelware currently on the market, the game is practically a steal if you are a fan of platform games.
Banjo-Tooie is a rare gem of a platformer. It has all the hallmarks of the Mario series with a slightly more Western feel. The game is massive, you have Achievements to unlock, Leaderboards as well as an upscaled HD presentation that looks pretty damn good given the game's age. Seeing this just makes me want Rare's other classics such as Jet Force Gemini, Blastcorpse and of course, Goldeneye.
Banjo-Tooie is a no-frills ROM port that is a slam dunk for those looking to relive some of gaming’s past glory without having to pull out past consoles. While there are more feature-packed XBLA ports featuring old console ROMs, Banjo-Tooie is one of those games that’s good enough to stand on its own. Despite some issues with camera control, Banjo-Tooie still ranks up there as one of the better platformers of all time, and is therefore worth its reasonable asking price.
(Apr 29, 2009)
Banjo-Tooie is one of the biggest experiences you can download from Xbox Live Arcade. It's a near-perfect example of platform/adventure gaming and remains fun almost ten years after its initial release. The story and presentation are definitely kid friendly, but there is enough gameplay here to satisfy any age. If you played Banjo-Tooie back in the day it's worth a revisit to remind yourself how good this game was and earn a few achievements. And if you've never played Rare's masterpiece it's high time you found out why it is considered a high point for the genre.
Classic platformer gaming that will have you reliving the glory days of the N64 console. Whether you're a fan or a newcomer, there's little reason why you shouldn't purchase the XBLA port of Banjo-Tooie.
Sure, Banjo may have lost the ‘wow-factor’ the games originally had, but if you are prepared to sit down and invest some time into the game, you will find plenty to keep you occupied. As an XBLA download, Tooie is fantastic value. Much cheaper than the actual cartridges go for these days.
There's something very magnetic about this game that keeps pulling me back to grab more jiggies. Sure, it can be redundant at times, but the creative puzzles, mini-games and large levels offer a nice variety. And it is a lot less redundant than Donkey Kong 64. The framerate drops can be bothersome, but it's still a fun 3D platformer. Despite my desires for new forays in genetic tomfoolery, Banjo-Tooie is a worthy successor. Now about my tail...
It's all in fun and the tongue in cheek humor flies, the designers never take things too seriously and there are times in the game where the characters actually refer to this adventure as "The Game" and there is talk about what they learned "Last Game". I love it, its goofy fun that made me laugh out loud.
It is really hard to find anything to really gripe about in Banjo- Tooie except maybe how much it is TOO like Banjo- Kazooie. The same basic gameplay, moves, and story don’t really lend much to people wanting to spend $15 on a similar product. Banjo- Tooie does offer plenty of new moves and locations however that truly make this game a worthwhile purchase, and there is surely something here for anyone to enjoy given you enjoy the subject matter.
Banjo-Tooie påminner väldigt mycket om sin föregångare. Men om man gillade Banjo-Kazooie är fortsättningen definitivt värd en titt. Att spelet inte alls är speciellt originellt var väl ganska väntat. Ett oerhört välgjort och roligt äventyr är det däremot.
So in summary: an excellent title which you will enjoy no doubt but I get the feeling Rare are waiting for a true sequel on the GameCube - if it ever turns up.
If you enjoyed Banjo Kazooie, Banjo Tooie is definitely something you need to buy despite the price point, but don't expect anything much different. if you're looking for a great platforming experience, you're best off starting with Banjo Kazooie and, if that catches you, I recommend you do move onto Tooie despite how much I seem to have hated on. Time definitely has not been kind to Banjo Tooie, but it is still as fun as it ever was.
Emulation wise, everything is great and wonderfully polished, but all the hi-res sheen in the world can't hide the fact that Tooie's starting to feel a little tired.
I had played Banjo-Tooie many years ago, and I thought it was great. Coming back to it again, I feel like I had left my rose-tinted glasses on the nightstand and have seen the game for what it really is: too big for its own britches. Rare tried to do too much in this game, and it ends up overwhelming more than being a fluid game. I'm sure many will disagree, throw rocks, or burn torches, but I believe Banjo-Kazooie provides the more coherent experience because it keeps things simple. That being said, Banjo-Tooie is still one of the better games for the Nintendo 64 and another of Rare's crowning achievements. It didn't beat the original, but that was a tough feat anyhow.
If you're a fan of the Nintendo 64 version of Banjo-Tooie, you don't need me to tell you that the game is great, or whether or not it is worth buying for the first or second time. Banjo-Tooie XBLA is a very faithful port that fixes a lot of the original game's problems and adds a few new things via Stop 'n' Swop. If you're a fan of Banjo-Kazooie that never got to play the sequel the first time around, or someone who is new to the series, approach this release with a little caution. I would recommend the XBLA version of Banjo-Kazooie instead, but if you can deal with some frustrating game design and love collecting and platforming, you will most certainly fall in love with Banjo-Tooie like so many N64 owners did back in 2000.
I still don't think the Banjo games are the stone-cold classics that many fans seem to think. For all their polish and wit, there's an inescapable feeling that N64 fans were perhaps a little too eager to christen The Next Mario, and Rare a little too quick to give them exactly what they expected. For every moment where the game deviates from predictable platform tropes, there are dozens more when it's really nothing more than a very nicely assembled and presented riff on what other games were pioneering. Banjo-Tooie, then. Not one of the all-time greats, but when you take off the rose-tinted glasses the result is still enough to make it a standout on Live Arcade. For a game almost a decade old, that ain't bad.
When all is said and done, gamers wishing to relive the glory days of wholesome, 64-bit goodness will want to download and enjoy Banjo-Tooie; in reality, most will already have done so. On the flip side, the modern gamer wishing to see what all the fuss about Banjo and his pal Kazooie is will be disappointed, as they will go in expecting something that is amazing and get something that was amazing… back at the turn of the century. Games today are very focused on technical performance--that is, incredible graphics, innovations in gameplay, immersive sound, and the like--and Banjo-Tooie just can’t compete. It was released nine years ago; this is only to be expected. But in such a competitive market, Rare should have made a greater effort in updating Banjo-Tooie, in graphics and gameplay alike. That or not priced it at a full 1200 MS Points.
Banjo-Tooie is far from being a bad platformer, though instead of taking what made Banjo-Kazooie great and improving on it, the Rare philosophy seems to be throw everything into the mixing pot and see what comes out. Giving you more to do doesn’t exactly make it any better than the original, instead it highlights the weakness in the level design and just accentuates the archaic nature of the genre. All of a sudden it makes you realise why they went in the direction they did with Nuts & Bolts.
Les vaches sont bien maigres pour la N64, en ce moment, et les amoureux de cette console, parmi lesquels on doit compter beaucoup de fans du premier épisode, auraient peut-être tort de se priver de ce Banjo-Tooie. Mais, décidément, les plates-formes ont perdu beaucoup d'intérêt, en gagnant une dimension...
Besides many shortcomings, Banjo-Tooie is actually a very good quality game. Definitely not Rare's best work, but a welcome revival of our old friends, Banjo and Kazooie.
Another classy retro conversion but Rare's platforming sequel feels older than it looks.