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The Bard's Tale II: The Destiny Knight

MobyRank MobyScore
Commodore 64
...
4.3
Apple II
...
4.0
Amiga
...
3.2

Advertising Blurbs

Advertisement in Family Computing, June 1987:
    "The Bard is Back!"

    From impossible dungeons and split-second snares, the Bard and his party emerge. The Sceptre, so long forgotten, gleams with power like an exploding sun. Even Phenglei Kai, the ancient archmage, bows his head in awe.

    "I smell serpents!" Slipfinger squeals, stealing away like the thief he is. Two arch-dragons slither out of the ground, their wyes burning with the relentless fury of treasure lost.

    Protected behind the flame lizards, beyond the reach of normal weapons, a cackling wizard begins the eerie chants of a death spell. A spell that can finish the Bard and his party.

    The time has come to battle-test the magic of the Destiny Wand - and reaveal the awesome powers of The Destiny Knight’.

    The Best Ever Dungeon Role-Playing Game

    • 50% bigger than Bard's Tale’.
    • An all-new story line.
    • Six cities and a huge overland wilderness to explore.
    • Dozens of new spells - 79 spells in all.
    • New real-time dungeon puzzles. You have to get through them before the clock stops ticking.
    • Summon and name monsters to become a permanent part of your party.
    • More strategy in combat encounters - the weapons and spells you choose depend on the enemy's distance.
    • A bank and casino.
    • A starter-dungeon for building up your low-level characters.
    • 6 guilds for easier game saving.
    • Optional use of Bard's Tale characters. Bard's Tale experience not required.
    • Cluebooks available for both Bard's Tale and Bard's Tale II’.
    • You get a new class of magic user - the Archmage. With 8 powerful spells like Heal All, Fanskar's Night Lance, and the awesome Mangar's Mallot.
    • There are over 100 monsters. Many animated. All dangerous.
    • 25 scrolling dungeon levels. All in color. All 3-D. Including 7 different Snares of Death, a new kind of real-time puzzle.

    Contributed by Belboz (6579) on Apr 05, 2001.

From back of box:
    When The Going Gets Even Tougher...

    Another wolf! Your magic sword cleaves him mid-snarl, and he drops in a fur-pile at your feet. There's a slime-ball conjurer just out of reach who'll keep summoning these slobbering ,issiles until your sword arm drops off. Unless you can figure out a way to get at him.

    When you put Mangar out to oasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee-deep in wolf meat, itching to put an arrow through the Adam's apple of some spell-caster?

    It must be your Destiny.

    50% Bigger Than Bard's Tale
    • More animated color monsters - over 100 kinds of monsters in all.
    • Dozens of new spells - 79 in all.
    • 25 dungeon levels.
    • 6 entire cities.
    • A vast wilderness to explore.
    • A bank and casino.
    • More strategy in melee encounters - the weapons and spells you choose depend on the enemy's range.
    • Summon and name monsters to become a permanent part of your party.
    • A Sage to give you clues.
    • Six different guilds for saving games.
    • Optional use of Bard's Tale characters. Bard's Tale experience not required.


    Between the six cities lies an immense wilderness. It's a mapping challenge never before seen in a fantasy game, and a whole new way to get lost.

    A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar's Night Lance, and the legendary Mangar's Mallot.

    There are 25 different full-color scrolling mazes like Fanskar's Castle.

    Contributed by Belboz (6579) on Apr 05, 2001.