1) Hallucino-bomblets. The player controls a probe that moves by firing in the opposite direction. A variety of strange enemies including floppy disks and pints of beer are out to stop the player. Shooting enemies earns credits, colliding with them reduces the number of credits. When the credit bar is full, part of the completion icon is awarded.
2) AMC2 (Attack of the Mutant Camels 2) pits the player against the giant camels again. The radar shows where the camels are, and they must be shot repeatedly to destroy them before they reach the base at the right-hand end of the level. Completing a level leads to the warp section, where the player must avoid the missiles.
3) Activation of Iridis Base - the player must follow a sequence of joystick moves (with and without the fire button) to control the photons, a bit like the electronic game Simon. The Iridis Base is actually a pyramid, and the player views the game from the back of a camel riding towards it.
4) Cippy on the Run - The goat-like creature from Ancipital returns. It must turn all the floor and ceiling tiles to a rainbow colour to complete the level. Cippy fires constantly to kill enemies, which change the floor tiles if they come into contact. Bad tiles include the gaps and "non-sticky" surfaces
5) Synchro II - possibly the hardest of the six games. A series of patterened squares are on the background and the player moves all of a pattern at once by holding fire and moving the joystick. The aim is to synchronise the floor movement to stop the enemy probes floating around from moving.
6) Psychadelia 2 - not strictly a game, more of a pause mode/extra. A small light synthesizer, allowing the player to change background colour, symmetry and line length.
Andrew Fisher (172)
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Special thanks to
' (The Laserium [for coszmik eyeball stimulation]), ' (Compunet [for keeping me up till 3am every nite for 3 months]), ' (MACH81 [sprites]), …