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Battalion Wars (GameCube)

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Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.1
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.5
Overall User Score (9 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Retroage (Jan 11, 2008)
Battalion Wars to według mnie pozycja, która powinna znaleźć się w zbiorze każdego kolekcjonera gier na konsolę GameCube lub Wii. Dzięki "wspaniałej" dystrybucji produktów Nintendo w Polsce, gra jest jednak praktycznie nie do zdobycia. Czasami mozna ją znaleźć na Allegro, ale tak samo jak szybko się tam pojawia, tak samo szybko znika.
In the end, Battalion Wars did a great job of bring together two genre's of gaming that are naturally hard to combine into a good game. However they could have improved on a number of things to make this game extremely good. So if your looking for a good, hard strategy game that will keep you entertained for a number of hours, be sure to pick this one up.
IGN (Sep 14, 2005)
Battalion Wars used to be part of -- and still belongs with -- the Advance Wars universe. The game shares so many similarities with its handheld-based brethren that it's impossible to ignore the influences. Both franchises, for example, pit players in control of military squads and challenge them to manage units and both games hide surprisingly well-crafted strategy systems under their relaxed, comic book style exteriors.
4Players.de (Dec 12, 2005)
Zugegeben: Ich war als Advance Wars-Veteran skeptisch, als sich im Sommer zum ersten Mal bei Nintendo in die 3D-Schlachten gezogen bin. Aber Kuju Entertainment hat das Flair von Advance Wars hervorragend in die dritte Dimension katapultiert: Das Spiel ist eine wunderbar leichte und ironische Comic-Parodie auf all die pathetische Kriegsspielpampe. Seine größte Stärke ist die gelungene Verknüpfung von Ein-Mann-Action und Truppentaktik. In einer Sekunde stürzt man sich mit dem Raketenwerfer einem Helikopter entgegen, in der anderen zoomt man in die Vogelperspektive und plant den Gegenangriff mit seinen Bazookas. Zwar vermisst man Finessen wie die gemischte Gruppenbildung oder Formationen, aber das hervorragende Missionsdesign und die coole Spielwelt zwingen immer wieder ans Pad. Schade nur, dass das Speichersystem so verdammt konservativ ausfällt und der Umfang so erschreckend gering ist. Und ich verfluche die Internet-Abstinenz des Würfels: Was wäre das für ein Online-Kracher geworden…
GameSpot (Sep 19, 2005)
Unfortunately, once you're done with the game's campaign, which should take you around eight to 10 hours, there isn't much left to do aside from replay missions to increase your score, because Battalion Wars lacks any multiplayer or other additional modes. It's still quite a fun ride while it lasts though, so if you're a fan of action strategy games, or were just looking for a military-style game that doesn't take itself too seriously, you won't go wrong picking up Battalion Wars.
Fragland.net (Jun 13, 2006)
A Gamecube version of Advance Wars DS, the task Nintendo gave Kuju Entertainment was certainly not easy. A tactical multiplayer made Advance Wars successful. One look at the box reveals that there isn’t a multiplayer mode in Battalion Wars. We immediately found the first big mistake!
Gameplanet (Mar 16, 2006)
If the fact that it's a GameCube version of Advance Wars doesn't sell this game to you, then the quirky style and fast-paced gameplay should. While it isn't a long game, it's an intense one. Not a title that should be ignored.
Gamestyle (2005)
In spite of this, Battalion Wars is a great title which captures the spirit of Advance Wars and makes it work as an RTS. It's fast, furious and most importantly fun to play, but the victory is short-lived. For shame, Kuju.
With a decent style, flair, and humor level, Battalion Wars does fine for itself as mindless entertainment. The T rating is a bit harsh since the cartoonish stylings, total lack of gore, and no language seem to be aimed at kids ready to step into the realm of E10 titles. This harmless little war game isn't a classic, but it's fun and a nice change of pace to the complicated shooters out there.
GameZone (Oct 11, 2005)
My experience with Battalion Wars left me with a few mixed emotions. First of all, I really like the concept behind the game, and the ability to play a strategy game in a 3-D environment has always intrigued me. Sadly, the in-game menu really made it hard to issue commands at first, and was almost the deciding factor, but in a negative way. Finally, though, once I got a convincing handle on the control scheme, that’s when the fun really started, and once that happened, it was hard to put down.
GamePro (US) (Oct 07, 2005)
Battalion Wars eliminates RTS-anxiety with simple controls and a gameplay view that places you right into your fighting force. You lead as one of the attacking soldiers and learning how to command your units is a snap. Within no time you're a regular GameCube Patton sending infantry, bazooka men, flamethrower units, tanks, and even aerial gunships into rambunctious firefights. B-Wars does a good job of establishing its tactical challenges, and you have to exercise some strategic thinking into how to best deploy your forces and juggle them around according to the changing tide of battle. Battalion Wars is no world beater, but it's a decent workout for most armchair generals in training.
GameSpy (Sep 20, 2005)
This is easily one of the best strategy titles to buy on the GameCube, if not all of the current-gen systems. Not only does it make you think about what it is you're doing rather than being a mindless run-and-gun entry, it's also amazingly fun. Do yourself a favor and pick this one up at once.
N-Zone (Jan 16, 2006)
Ich weiß nicht, was Christoph will. Zwar stehe ich unterwegs ebenfalls auf Nintendos Pixelschlachten, doch zu Hause darf man es ruhig einmal kräftig krachen lassen. Die Kommandovergabe per C-Stick funktioniert gut und ermöglicht dem Spieler im Missionsverlauf zahlreiche eigene Entscheidungen, die Effekte sind außerdem klasse. Optisch enttäuscht Battalion Wars mit eckigen Baumstämmen und blockartig modellierten Hügeln.
Jeuxpo.com (2005)
Battalion Wars est un titre d'action-stratégie plutôt réussi. Dommage cependant que la jouabilité soit parfois confuse et qu'il n'y ait pas de multijoueur.
NintendoWorldReport (Sep 30, 2005)
In conclusion, Battalion Wars does have some really great parts. The scale of the environments and the cute animation are notable achievements, as are the fluidity with which the intense action moves and the way units are balanced. The action-oriented portion of the game works better than the strategic portion, which is hampered by a control scheme that’s too simple to provide enough depth. The game’s is also too short. It’s a great rental for sure.
Gamer Within (Oct 11, 2005)
If targeting weren’t so important and in turn broken, Battalion Wars would be an excellent game. Unfortunately, when an important component doesn’t work like it should it only makes the game seem more frustrating than fun. Granted, there are some very memorable moments that will make your palms sweat every time you play them and you’ll constantly find yourself completing an objective just in the nick of time, which really adds to the suspense and thrill. I suppose you can say that Battalion Wars is equal parts frustrating and exciting. Fans of strategy and action will eat this one up, while anyone else might want to rent it first. You never know, I could just suck when it comes to targeting, but I doubt it.
DarkZero (2005)
Overall, we’re dealing with a fair piece of software that should be given a try. While the story is pretty straightforward and gameplay is top-notch, the game’s replay value suffers quite heavily from the lack of a multiplayer mode. While I don’t blame Kuju for not including it as the GameCube’s online/LAN service is laughable, I still think that a multiplayer option would have made an outstanding addition to the game and would shift a lot more units past retail cashiers. Although the game is somewhat on the short side with shorter missions; it does pose a challenge if you’re not quick to learn the games dynamics. The deciding factor on whether or not you’ll enjoy this title depends on how motivated you are to complete it. If you’re stuck and don’t want to have to try a mission again to advance, this game isn’t for you.
Netjak (Nov 20, 2005)
All right, recruits, fall in. You’re no doubt familiar with Nintendo’s previous strategic combat offerings, Advance Wars and Advance Wars 2: Black Hole Rising. What? No, don’t talk to me about Fire Emblem. Son, if you can find me a flying pinto that can beat up one of these tanks, you show it to me. The point is the aforementioned Advance Wars games were good. Don’t try to deny it – they combined bright, cutesy-wootsie graphics with challenging strategic combat, and did it well, recruits. The point is the brass over at Nintendo have been kind enough to issue us a new format for this man’s army. That’s right – three dimensional real-time strategic combat that allows you, recruits, to control any individual unit under your command. Test what little mental acuity you maggots have against some fast-moving tactical combat operations.
Nintendo Difference (Dec 08, 2005)
Pari réussi pour Kuju qui réussit à redonner une seconde jeunesse à la série. Si en l'état, le jeu souffre de pas mal de défauts, notamment de l'absence d'un quelconque mode multijoueurs, il offre néanmoins une bonne alternative pour les stratèges en herbe désireux d'aller débusquer l'ennemi directement sur le terrain. Vivement une suite pour gommer tout ces vilains petits points d'ombres. Right, Commander ?
Jeuxvideo.com (Dec 07, 2005)
Malgré une première impression assez mitigée, Battalion Wars se bonifie au fil des heures, donnant à voir un mélange action/stratégie certes un peu bancal, mais suffisant amplement à un plaisir de jeu conséquent et constant. Il est simplement dommage de ne pas avoir mieux pensé le système d'ordres, ne collant parfois pas vraiment à certaines missions relativement difficiles. En outre l'univers cartoon joue à merveille son rôle caricatural, donnant l'impression de revivre Band Of Brothers en Super Deformed. "C'était pas ma guerre", comme dirait l'autre. Mais je préfère nettement celle-là.
Eurogamer.net (UK) (Dec 09, 2005)
For the right price, Battalion Wars is still worth a look, though. Despite the odd camera and control niggle, it stands out an unpretentious and largely unique example of how to blend strategy and action in a relentlessly entertaining way. The fact that there's little more to it than a solid 10 hour single player campaign will be disappointing for some, but don't let that put you off what is one of the better GameCube exclusives around at the moment - a rare beast, as we're sure you realise…
1UP (Sep 22, 2005)
So, ye of little faith...even though it's fresh out of basic training, Battalion Wars is definitely not the disaster you thought it could be. In fact, it's a great first effort at trying to do what Nintendo does, and by aiming for that high of a target, mission objectives can be achieved.
The best part of this game is that it is not called Advance Wars. I applaud Nintendo for changing the name of the game in the eleventh hour. There's no need to tarnish one of my favorite handheld franchises with a disastrous release like this.
Thunderbolt Games (Jun 18, 2006)
Before it was called Battalion Wars, this game was slated to be named Advance Wars: Under Fire. I’m glad they changed the name. Fans of the Advance Wars series would have blindly picked this game up, and found out how badly executed this console wartime strategy turned out. It’s got some great ideas going for it, allowing you to multitask and manage your own private army of hardened soldiers. The wide variety of units at your command ought to prove for some interesting tactics. However, a few fundamental flaws render such ideas completely useless. The AI is laughable, the controls are aggravating, and everything else just seems off. If you’re looking for yet another military game to invest in, look elsewhere. This war is more of a comedy than a tragedy.
Press Start Online (Jan 23, 2006)
We’ll never know how good Battalion Wars would be with a multiplayer mode, of course, and as such it must be judged on its single player campaign only, as…it’s the only thing that’s there. Despite its comic book stylings, anybody expecting an easy ride from the game will come away with a smacked bottom. Battalion Wars will please strategy fans with its rich mission variety and wide range of vehicles and units available to command, but everyone else will find it to be a mildly interesting diversion with a lot of scope for an improved sequel.
Though Battalion Wars’ eye candy is a treat, it doesn’t come close to redeeming the horrid action. Were the level design better or multiplayer present, it could have been at least a passable title. As it stands, though, I can’t think of a single part of this I’d like to see again – unless it’s the graphics engine being reused in a completely different game.
Nintendo Spin (May 12, 2006)
It is always refreshing to see a GameCube exclusive that isn't a Mario spin-off, which is why I tried so hard to like this game. Being a huge fan of Advance Wars for the DS, I was excited at the prospect of translating that same level of complexity and novelty into a 3D action game. Sadly, it just-- doesn't-- work. AI teammates are total idiots, and the controls are too convoluted to allow on-the-spot, life-or-death decisions-- which is what war is all about, isn't it? The challenge is there, and the unique gameplay blend is very captivating, but when I keep finding myself pounding the couch and screaming, "I hate this game!" something needs to change.
GameDaily (Dec 14, 2006)
Nintendo and Kuju Entertainment have come together to bring you what was once going to be the first console title in the Advance Wars series. However, after a slight name change, the game abandoned the Advance Wars series, and for good reason. While Battalion Wars is a fun game for those looking to almost mindlessly blast their way to victory, trying to use any kind of strategy is difficult and troublesome thanks to the way the game controls. We've played worse on the GameCube, but we've also played a lot better.
The Video Game Critic (Feb 11, 2010)
Games like Halo and Call of Duty come second nature to me, but I never felt comfortable with the controls in Battalion Wars. When fighting enemies, it's possible to lock onto your own men, which is irritating. The camerawork stinks, and you'll struggle to get a grasp of what's happening around you. Driving vehicles is an absolute nightmare, especially when you're racing the clock. The missions are ideal in length but severely uneven in difficulty. I don't object to the idea of a sanitized war game, but Battalion Wars is too light on the fun and too heavy on the aggravation.
Game Revolution (Sep 15, 2005)
Having played and therefore loved the Advance Wars titles, we had high hopes for this console action translation. Whoops. Battalion Wars bites off a lot more than it can chew, an unwieldy Frankenstein that doesn't live up to its innovative premise. Let this soldier die.