Battle Beyond (DOS)

Battle Beyond DOS The game's title screen is displayed after a couple of screens saying that it's a shareware game, that drivers are loading, and the developer's logo

MISSING COVER

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Description

Battle Beyond is a single player, space, shooter game similar in concept to some of the old games like Star Trek and Stellar Trek.

As with the earlier games the player is presented with a 4x4 grid which represents the universe, each cell has icons in it showing where the enemies and star bases are. In their space ship they must fly through each sector eliminating the enemy ships. The player has no shields so collision with an enemy, a mine, a black hole, a minor asteroid or being costs the player one of their four lives.

Behind the game is a decent storyline of an Earth ravaged by an alien toxin that drove the survivors out into space where they are threatened by the infected who have rediscovered space travel.

The game has sound, a save-game function, and is entirely keyboard controlled.

Screenshots

Battle Beyond DOS This is displayed just before the action starts. It is followed by a similar screen telling the player how many enemies must be killed.
Battle Beyond DOS The game's exit screen
Battle Beyond DOS This is the start of the game. It shows the distribution of the enemies and space stations.
The documentation advises the player to memorise this as it helps with strategy planning
Battle Beyond DOS A game in progress.
The small grid in the upper left shows where the player is in the map but not where the enemies are

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Trivia

Development process

Developer Robert Colbert described the development process as:

"This game was created by me and Steve. I worked mostly in my bedroom on an IBM PS/2 Intel 80386 PC with 2MB of RAM and a 20MB HDD (yes, megabytes) using Borland Turbo C++ for DOS as the development environment. I do not remember what we used to create the artwork. Some of the explosion sound effects were originally created using my mouth into a pair of headphones plugged into a microphone jack on the PC's SoundBlaster card. We did this project mostly for fun and to expand our knowledge in video game development as an independent effort while both in or recently graduated from college. Lucida Group was intended to be a demo group with us creating animated experiences as art. We created a and shipped a game, instead :)"
(Source: original posting by Robert Colbert, July 2015)

piltdown_man (93775) added Battle Beyond (DOS) on Aug 04, 2014