DescriptionBattle Beyond is a single player, space, shooter game similar in concept to some of the old games like Star Trek and Stellar Trek.
As with the earlier games the player is presented with a 4x4 grid which represents the universe, each cell has icons in it showing where the enemies and star bases are. In their space ship they must fly through each sector eliminating the enemy ships. The player has no shields so collision with an enemy, a mine, a black hole, a minor asteroid or being costs the player one of their four lives.
Behind the game is a decent storyline of an Earth ravaged by an alien toxin that drove the survivors out into space where they are threatened by the infected who have rediscovered space travel.
The game has sound, a save-game function, and is entirely keyboard controlled.
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Development processDeveloper Robert Colbert described the development process as:
"This game was created by me and Steve. I worked mostly in my bedroom on an IBM PS/2 Intel 80386 PC with 2MB of RAM and a 20MB HDD (yes, megabytes) using Borland Turbo C++ for DOS as the development environment. I do not remember what we used to create the artwork. Some of the explosion sound effects were originally created using my mouth into a pair of headphones plugged into a microphone jack on the PC's SoundBlaster card. We did this project mostly for fun and to expand our knowledge in video game development as an independent effort while both in or recently graduated from college. Lucida Group was intended to be a demo group with us creating animated experiences as art. We created a and shipped a game, instead :)"
(Source: original posting by Robert Colbert, July 2015)