DescriptionJason Youngblood is a young cadet MechWarrior stationed on the Citadel of Pacifica in the Lyran Commonwealth. Jason is training hard to become a battle mech pilot, following his renowned father Jeremiah. One day, the Citadel is attacked by the forces of the Draconis Combine from a neighboring star system. Barely escaping, Jason teams up with a member of Crescent Hawks, a special unit established by Jeremiah. Together, they must find the other members, ready to face the new threat. This will be harder for Jason than for anyone else, for he is sure that his father was among the attackers...
BattleTech: The Crescent Hawk's Inception is a role-playing game based on the BattleTech franchise. The first part of the game is spent training in the Citadel, acquiring the game's currency and experience, and learning how to fight in battle mechs or on foot, using smaller weapons. Afterwards, the game follows a more traditional RPG structure: Jason explores Pacifica, visiting its cities, recruiting companions, and fighting enemies in turn-based combat.
Part of the Following Groups
|Classic computer RPG||Amiga||Lukas Mariman (7)|
|The way the Mechwarrior series should have been from the start.||DOS||SebastianLi (46)|
The Press Says
|The Games Machine (UK)||Amiga||Jun, 1989||85 out of 100||85|
|ACE (Advanced Computer Entertainment)||Amiga||Aug, 1989||805 out of 1000||80|
|ACE (Advanced Computer Entertainment)||DOS||Apr, 1989||801 out of 1000||80|
|The Games Machine (UK)||Commodore 64||Jul, 1989||78 out of 100||78|
|ASM (Aktueller Software Markt)||Amiga||May, 1989||9 out of 12||75|
|ASM (Aktueller Software Markt)||DOS||Apr, 1989||7.3 out of 12||61|
|Power Play||Commodore 64||Aug, 1989||59 out of 100||59|
|ASM (Aktueller Software Markt)||Commodore 64||Jul, 1989||6.25 out of 12||52|
|Zzap!||Amiga||Jul, 1989||45 out of 100||45|
|Zzap!||Commodore 64||Jul, 1989||42 out of 100||42|
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DatabaseAll Level 1 (3025) BattleTech weapons are in the game's database, though few of them are used. With a hex editor, luck, and/or patience, players can have AC20s, LRM15s, and all the other goodies mounted on their mechs. In addition they can have all twelve members and tons of cash. Otherwise, having a party as big as the one on the back of the box is impossible.
ExtrasThe game shipped with a round lapel pin that was the Crescent Hawk's Insignia.
MiniatureFor the first few months after the game came out, players who beat the game (enduring the laborious card key door unlocking sequence to reach the final room of the secret base) received a code they could mail to FASA for a Ral Partha miniature of the Land-Air-Mech (half-plane robot) that was discovered at the end of the game.
Information also contributed by Matt McLaine and Tony Van.
Related Web Sites
- BattleTech: The Crescent Hawk's Inception @ links.net (Screenshots weaved into a description of the game, and links placing the game in context with other titles.)
- The Commodore Zone (All about BattleTech - introduction, images, related links and comments area.)