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BattleTech: The Crescent Hawk's Inception

MobyRank MobyScore
DOS
...
3.6
Atari ST
...
3.0
Amiga
...
3.5
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Description

Jason Youngblood is a young cadet MechWarrior stationed on the Citadel of Pacifica in the Lyran Commonwealth. Jason is training hard to become a battle mech pilot, following his renowned father Jeremiah. One day, the Citadel is attacked by the forces of the Draconis Combine from a neighboring star system. Barely escaping, Jason teams up with a member of Crescent Hawks, a special unit established by Jeremiah. Together, they must find the other members, ready to face the new threat. This will be harder for Jason than for anyone else, for he is sure that his father was among the attackers...

BattleTech: The Crescent Hawk's Inception is a role-playing game based on the BattleTech franchise. The first part of the game is spent training in the Citadel, acquiring the game's currency and experience, and learning how to fight in battle mechs or on foot, using smaller weapons. Afterwards, the game follows a more traditional RPG structure: Jason explores Pacifica, visiting its cities, recruiting companions, and fighting enemies in turn-based combat.

Screenshots

BattleTech: The Crescent Hawk's Inception DOS After winning at the arena
BattleTech: The Crescent Hawk's Inception DOS Arena.
BattleTech: The Crescent Hawk's Inception Atari ST Let's check this building
BattleTech: The Crescent Hawk's Inception DOS Crossing the landscape by foot and attacked by enemies on the way.

Part of the Following Groups

User Reviews

Classic computer RPG Amiga Lukas Mariman (7)
The way the Mechwarrior series should have been from the start. DOS SebastianLi (46)

The Press Says

ACE (Advanced Computer Entertainment) DOS Apr, 1989 801 out of 1000 80
ST Format Atari ST Nov, 1989 72 out of 100 72
Power Play Commodore 64 Aug, 1989 59 out of 100 59
Zzap! Amiga Jul, 1989 45 out of 100 45
Zzap! Commodore 64 Jul, 1989 42 out of 100 42

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Trivia

Database

All Level 1 (3025) BattleTech weapons are in the game's database, though few of them are used. With a hex editor, luck, and/or patience, players can have AC20s, LRM15s, and all the other goodies mounted on their mechs. In addition they can have all twelve members and tons of cash. Otherwise, having a party as big as the one on the back of the box is impossible.

Extras

The game shipped with a round lapel pin that was the Crescent Hawk's Insignia.

Miniature

For the first few months after the game came out, players who beat the game (enduring the laborious card key door unlocking sequence to reach the final room of the secret base) received a code they could mail to FASA for a Ral Partha miniature of the Land-Air-Mech (half-plane robot) that was discovered at the end of the game.

Information also contributed by Matt McLaine and Tony Van.

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Contributed to by Eurythmic (2610), JRK (11176), Christian Klein (5791) and MAT (70549)