DevelopmentThe Beast Within was originally intended to take place over the course of nine chapters instead of six. The additional three would have had the player shift into the past in order to play as King Ludwig II. These chapters were ultimately cut from the game due to time constraints, budgetary limitations, and the fact that this would have required even more CDs for a game that already requires six discs.
The game's backgrounds were created from photographs taken on location in Germany.
German languageMost Germans in The Beast Within are played by American actors. They thus speak German with a bemusing English accent. In the completely localized German version of the game, quite a few "German" characters have a notable American accent, which is even stranger. Additionally, because Gabriel and Grace speak German in the localized version, the translators had a problem in dealing with scenes in which one of the protagonists speaks to a German and doesn't understand him. The problem was solved somewhat half-heartedly by suggesting that Gabriel and company speak High German, whereas the locals speak in a Bavarian dialect.
German versionWhen the game was first released in Germany it was the un-dubbed and un-subtitled version which had a few scenes censored (for example, a character sitting in his cave and eating flesh from a human bone). The screen would go black and instead of being able to see what was happening the player would instead see a short message on the screen in German simply describing the scene. When the game was later released in its localized German these scenes were uncensored.
ActorsKay Kuter (Werner Huber) seems to enjoy playing the role of a bartender; he also plays one (Griswold Goodsoup) in The Curse of Monkey Island.
NovelJane Jensen, the series' designer, has written a novelization of this game as well as one of the first game (Sins of the Fathers).
Contributed by Eurythmic (2612) on May 15, 1999. [revised by : Patrick Bregger (98683) and Zeppin (8345)]. -- edit trivia