DescriptionBedlam is a vertically scrolling space shoot’em-up.
Space fighter shoots patterns of swirling aliens and stationary cannons, collects extras and fights boss ships – Bedlam is ordinary shoot’em-up material, stretched out over 16 short levels and spiced up with your standard two-player option.
While ZX Spectrum and C64 see a genuine space shooter with full-screen backgrounds and level variations, CPC and DOS get bare-bone versions stripped down to Galaga level.
There are no reviews for this game.
|Oberoende COMputer (S)||Commodore 64||May 26, 1988||8 out of 10||80|
|ASM (Aktueller Software Markt)||ZX Spectrum||Feb, 1988||9 out of 12||75|
|ACE (Advanced Computer Entertainment)||ZX Spectrum||Mar, 1988||739 out of 1000||74|
|ACE (Advanced Computer Entertainment)||Amstrad CPC||Mar, 1988||678 out of 1000||68|
|Power Play||Commodore 64||May, 1988||6 out of 10||60|
|Computer and Video Games (CVG)||Amstrad CPC||Apr, 1988||5 out of 10||50|
|Zzap!||Commodore 64||May, 1988||40 out of 100||40|
There are currently no topics for this game.
Copyright messageThe DOS version was published by Go! in 1988, as were the other versions, but the in-game title screen gives a copyright notice of 1987. The rest of the message running through at the bottom of the title screen is, well, interesting:
Copyright (c), 1987, Wolff Industries Pty. Ltd. (Computer Software Department)
Michael Wolff is in charge of Wolff Industries
Wolff Industries can offer:
For sale: 1983 Toyota Corolla ex. Cond.
Hot engine, registered until 8/88
Ring: Michael Wolff 366-2715 bh only.
This space for rent.
Version differencesThe C64 version features hidden extras warp the ship into bizarre pinball-style bonus levels, vertically scrolling but devoid of enemies except for bouncing metal balls.
The Spectrum ZX version contains most gameplay variation, despite cuts due to the Spectrum’s inferior technology. While close to the C64 version in style, level design differs strongly, and the pinball stages no longer scroll but turn out to be actual crude pinball mini-games.
The Armstrad CPC version cuts back on the backgrounds in favor of empty space and comes with completely changed enemy patterns, effectively making it a different game. It’s identically to the DOS version gameplay-wise.
The DOS version has a 4-color CGA palette and is generally soundless.