Better get the shield going.
The first battle with the Domz
This boss fight happens very early in the game.
Funny how the Alpha Sections always show up a little too late...
Photography is Jade's day job.
At home in the Lighthouse
A message from Mr. DeCastellac
Move the generator into position.
Everybody knows your name at Akuda Bar
Pey'j and Jade explore the Ancient Mine
Teamwork is critical to moving through the game.
Adjusting the game options.
Hey, looks like the people of Hillys are catching official croatian channel, HTV.
Enjoying the peaceful view... but for how long?
Jade incinerating one of the DomZ with her flame stick.
Prepping for the power shot.
Jade's very first boss battle, and it starts as quickly as the game opening.
A common dialogue screen.
Pearls are collectibles that will allow you to buy parts for your hovercraft and/or spaceship.
Interviewing the survivors of the DomZ attack..
Edmundo is your digital pal that will analyze all kinda things you collect along the way.
Jade lives with orphan kids inside the lighthouse on a small island.
Each new object will get analyzed and described its usage and/or purpose.
Sometimes the truth is the most powerful weapon, and Jade's gladly aiming at one.
You'll need money to buy items, and getting photos of various species might just have the right buyer.
Money is good for buying items, but vehicle parts can only be bought with pearls.
Getting your first job will be to got and take a photo of a dangerous alien creature.
Checking out the map and your mission objectives.
Heading towards Mammago garage with a hovercraft.
One of the Mamago's boys giving you the free ride to their repair shop.
Checking out display for some engine parts at Mammago.
As you progress, your health bar will increase, but you have to take care of your sidekick and give him some food for healing during battles.
Disc reader is the only place to read messages as well as to save a game.
Chased down by the military.
Racing over the rooftops is one of the most dynamic scenes in the game.
Akuda bar, a place where secret rebel hideout lies.
Inventory and game menu screen.
The mandatory main menu shot
It was a peaceful morning at the lighthouse --with zen meditation and all!
How do you like a boss fight about 2 minutes after the game starts? Nice lighting job, huh?
Jade and her uncle Pey'j... what do you mean, you can't see the family resemblance?
The cantines in BG&E have a population that make Star Wars' cantinas look almost normal
Better get used to this hovercraft, as you're gonna spend a good chunk of game on it... nice water reflections, by the way!
...and if the hovercraft wasn't enough, you get to do some flighting too!
Jade is up and ready to kick some ass: fear the tube, creatures!
A brief moment of introspection...
The hardest part was resisting the temptation of jumping out and yelling "Boo!!"
Apparently, Jade studied to be a reporter with Solid Snake.
Your companions follow you flawlessly and effectively avoid traps like these electric cables.
You can share your food with your friends.
Sometimes you have to help your friends…
...And sometimes your friends help you
These creatures nail you and your friends to the ground, so you have to get them off each other.
Climbing between the pillars, Jade activates the bridge. Pey’j is waiting at the bottom.
The leader of the resistance looks like Morpheus from “The Matrix”... and not only visually.
A living, breathing world… and propaganda everywhere.
In this world you can do things both on a small and on a large scale.
At the Akuda Bar in the Pedestrian District
A marketplace at the city
A lot of locations, like this hall of conveyors, are either secret or not obligatory to complete.
What’s hidden in the cases that the mechanical arm is putting in the fire? The truth is horrifying.
Jade’s face is so expressive – it runs through a palette of emotions during actual gameplay.
Note the blurred background – BG&E is one of the first games to use depth of field.