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Beyond Zork: The Coconut of Quendor

MobyRank MobyScore
Atari ST

User Reviews

A truly great game from one of the masters of interactive fiction DOS Jim Newland (53)
A good IF/RPG hybrid, though not as much of a "Zork" experience as the trilogy. DOS Mirrorshades2k (273)
Good D&D game DOS David Ledgard (63)
Great blend of classic text adventure with mouse navigation DOS gametrader (229)

Our Users Say

Platform Votes Score
Amiga 4 3.1
Apple II 4 2.9
Apple IIgs 2 2.0
Atari ST 5 3.4
Commodore 128 2 2.0
DOS 32 3.8
Macintosh 3 2.5
Combined MobyScore 52 3.4

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari STACE (Advanced Computer Entertainment)
Beyond Zork is a tremendously enjoyable blend of traditional adventure and role-playing. You've got all the character interaction, parsing, and exploration aspects of an adventure combined with the challenge of manipulating objects for trade and fighting as well as solving puzzles. And, of course, you must develop your character or die in the attempt. The combination of the two styles gives a game of great depth, with numerous sub-plots, challenges, and diversions.
Atari STAtari ST User
Beyond Zork is a superb game, breaking new ground for Infocom. The on-screen map and versatility of text display is a joy, and the challenge of character development adds a fresh dimension. Infocom has done an excellent job at implementing combat and it will be welcomed by many players.
AmigaCU Amiga
Beyond Zork is a clever combination of an Infocom text adventure with a D&D type role playing game. I am not sure that the combination works well. Nevertheless, the game is a must for all Infocom fans (the name alone should ensure that) for it is better than a number of their titles, particularly some of the more recent ones.
Commodore 128The Games Machine (UK)
One small drawback: the fact that you have a table of characteristics requiring constant vigilance keeps pulling you back from this land of magic and mystery to something more akin to the real world. It is hard to stay mentally in Quendor when a bar chart has to be carefully monitored to ensure survival. Having said that, I like this new style of game, the changes made to the Infocom format are neat and work very well. The inclusion of the role-playing elements add just a little more spice to the standard text adventure, and with that extra sprinkling of realism, Infocom are really cooking.
DOSHappy Computer
Mittelschweres Adventure mit vielen Rollenspiel-Elementen. Gute Englischkenntnisse erforderlich.
DOSPower Play
Selten ist mir eine Wertung so schwer gefallen. Um ganz sicher zu sein, habe ich Beyond Zork lange und ausführlich gespielt, mich in die unmöglichsten Situationen begeben und den Parser durch die Mangel gedreht. Danach war ich endlich sicher: Beyond Zork bekommt von mir die Höchstnote. Das liegt zuallererst an der gewohnten lnfocom-Oualität von Parser und Story. Das allein wäre aber noch nicht Grund genug für eine so hohe Note. Bei Rollenspielen hat mich immer gestört, daß man nie richtig mit Charakteren reden oder etwas Außergewöhnliches tun konnte Hier darf man sich richtig austoben und versuchen, was man will. Man stößt beim Parser nicht so schnell an Grenzen, stirbt nicht so schnell wie In normalen Rollenspielen und kann mit etwas Geschick den Angreifern auszuweichen. Es ist eben kein reines Monstermetzeln. sondern immer noch einige gehörige Denkarbeit. Die Puzzles sind nicht allzuschwer und auch für Einsteiger gut geeignet.
DOSAdventure Classic Gaming
Beyond Zork: The Coconut of Quendor is a game that works very hard to bridge the gaps between the Zork and Enchanter trilogies. Rightly regarded as among the most distinctive games from Infocom, Beyond Zork: The Coconut of Quendor’s innovations are many, and its successes plentiful. Though it does not achieve complete success as the adventure/role-playing hybrid it aspires to be, it is nonetheless a game not to be missed by devoted Infocom fans.
Even if RPGs aren't your style, there is plenty more in Beyond Zork than hack-and-slash; it deserves consideration among Infocom's best.
Atari STST Action
I enjoyed this game. Its layout differs from previous Infocom games in that, instead of just straight text, it can also display a simple map. I also liked the being able to use the mouse to point the direction in which to move. Another new feature about it, is the split "windowing". The first window is used to display information of your choosing, room description, inventory or status. The second window displays your commands and the replies. The map diagram I found particularly useful, especially when used in conjunction with the mouse and pointer. The one irritation being that the diagram did not showed closed doors.
DOSAll Game Guide
Beyond Zork is actually a text adventure game with superficial RPG pretensions, and fans of the genre shouldn't give the game a second thought. However, text adventure fans will appreciate the possibilities that come with the addition of RPG elements. The game's innovations, combined with a solid text adventure, make the game interesting and enjoyable.