DescriptionThis is the second of two episodes of Burial at Sea, the story expansion for BioShock Infinite, offered as DLC. It continues directly after the events of the first episode, but with a few distinct changes. The protagonist in the form of Booker DeWitt is swapped for the perspective of Elizabeth, moving up from her role of sidekick. Even through Booker is still present through radio contact, the game is entirely played as Elizabeth. Secondly, it tones down the direct violence significantly, focusing almost entirely on stealth with influences from the survival horror genre, as she is much more vulnerable than Booker. She also has no access to her tear-opening powers. Set in Rapture, the episode starts in Fontaine's Housewares Department as Elizabeth still pursues the little girl Sally and is threatened by Atlas (Fontaine). Next to flashes to BioShock: Infinite's Columbia, it also shows the events leading up the first BioShock and provides many answers for the series as a whole, wrapping up the entire story.
Next to new and returning characters, there are new enemies with splicers, Ryan's security and big daddies. For weapons Elizabeth has access to the air grabber from the previous episode, the hand cannon, and a shotgun (when in Columbia). Ammo is however almost limited, so they can only be used in a few situations. Her most important weapon is the crossbow, making a return from the initial BioShock games. It adds to the stealth gameplay by providing three nonlethal types of ammunition: gas, noisemaker and tranquilizer. As she is much more feeble, Elizabeth needs to avoid making noise to sneak up on opponents to take them out with a single hit melee attack or by distracting them with the crossbow. Enemies have an alertness level (white, yellow, red) based on sound and vision. Elizabeth needs to muffle sound when jumping down, sneak around, and avoid walking through water or over glass. When spotted, she needs to hide for a while until they stop searching.
This episode also introduces a lock-picking mini-game. It opens doors in a regular way, provides a noisemaker in addition, or can trigger an alarm. Elizabeth has access to three plasmids (Old Man Winter, Peeping Tom and Possession) and one vigor (Ironsides). Peeping Tom is new and renders Elizabeth invisible. When standing still she can detect enemies and key objects through solid walls. It can be upgraded with two mods to remove the Eve cost. Ironsides is also new. It generates a shield to deflect incoming shots and when charged it catches bullets mid-air, adding them to her own reserve. Two mods allow for the recovery of Eve and health when used. Mods for existing plasmids are also defensive. Elizabeth can possess turrets permanently and Old Man Winter can be upgraded to make enemies forget about her after thawing. Health is important and Elizabeth can store up to five medical bags to fill up health quickly.
Compared to the previous episode there is a wider array of locations, and the slower pace provides longer gameplay time. It is possible to complete the entire episode without killing anyone. This is further encouraged through the new 1998 mode, which challenges the player to complete the episode without a single kill, restricting the available weapons to the crossbow and the air grabber.
This episode is also included in BioShock Infinite: Season Pass.
Part of the Following Groups
- 3D Engine: UnrealEngine3
- BioShock series
- Distribution Method: Episodic
- Middleware: Wwise
- Protagonist: Female
- Setting: City - Paris
There are no reviews for this game.
|TrueAchievements||Xbox 360||Mar 29, 2014||100|
|Doupe.cz||Windows||Mar 27, 2014||90|
|PC Games (Germany)||Windows||Apr, 2014||81 out of 100||81|
|PCGamesN||Windows||Apr 01, 2014||8 out of 10||80|
|Riot Pixels||Windows||Mar 27, 2014||70 out of 100||70|
|GameStar (Germany)||Windows||Apr, 2014||Unscored||Unscored|
There are currently no topics for this game.
There is no trivia on file for this game.
Related Web Sites
- BioShock Infinite: Burial at Sea - Episode Two (official website)
Lead Technical Animator:
Lead Concept Artist:
Lead Character Artist:
Lead Narrative Scripter: