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BioShock » Since I can't reply to the old topic...
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User AvatarI'll open this new thread. :D

Once again, an article about Bioshock ( Bioshock Postmortem ) that is painful to read for a fan of System Shock 2. Take this quote, for example, it gives me shivers when I think of what Bioshock _could_ have been:

In terms of design, we created a depth and density of game systems that fit into a game about character building and choice, but would not have been competitive as an FPS. Around the time that the game went into alpha, we took a hard look at that gameplay and realized that, although there were many choices, they weren't very compelling.

This was because we hadn't been thinking as much about making a shooter as we should have, and many of our key interactions (weapons tuning, plasmids, length of AI engagement) were designed and tuned for a slower and more cerebral experience. To put it another way, nerdy RPG-like stat changes just didn't seem meaningful in the vibrant and dangerous world of Rapture.


It's basically a big, gaping "FU" in the direction of any fan of System Shock 2.
User AvatarI see what you say and I definitely would've loved to see those things implemented.... but still, I can't possibly look down on Bioshock. It's just too lovely <3

And with that teasing website for a sequel now, and all...
 

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