Birds of Prey

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Birds of Prey is a flight simulation set in a fictional battle between the Soviet Union (B-side) and the Nato + allied (A-side).

The player can fly up to 40 different planes and also control the whole battle campaign.
    Aircraft available for A-side:
  • BAe Hawk Mk.66
  • BAe Hawker Siddley Harrier GR. Mk 3
  • Boeing B-52H Stratofortress
  • Boeing 747-400 Jumbo Jet
  • Dassault-Breguet Mirage F.1E
  • Dassault-Breguet Rafale A
  • Fairchild A-10A
  • General Dynamics F-111
  • General Dynamics F-16
  • Grumman F-14A+ Tomcat
  • Grumman X-29
  • Lockheed C-130H-30 Hercules
  • Lockheed F-104S Starfighter
  • Lockheed SR-71 Blackbird
  • Lockheed TR-1A
  • Lockheed F-117A
  • McDonnell Douglas F-4 Phantom II
  • McDonnell Douglas F-15E Eagle
  • McDonnell Douglas KC-10A
  • McDonnell Douglas F/A-18A Hornet
  • North American X-15A
  • Northrop F-5E Tiger II
  • Northrop F-20A Tiger Shark
  • Northrop B-2 Stealth Bomber
  • Panavia Tornado F Mk.3 (ADV)
  • Rockwell B-1B
  • SAAB JAS-39 Gripen (Gryphon)
    Aircraft available for B-side:
  • Antonov AN-124 Condor
  • Mikoyan-Gurevich MiG-21 Fishbed N
  • Mikoyan-Gurevich MiG-23 Flogger G
  • Mikoyan-Gurevich MiG-25 Foxbat E
  • Mikoyan-Gurevich MiG-27 Flogger J
  • Mikoyan-Gurevich MiG-29 Fulcrum A
  • Sukhoi Su-21 Flagon F
  • Sukhoi Su-24 Fencer D
  • Sukhoi Su-25 Frogfoot
  • Sukhoi Su-27 Flanker B
  • Tupolev Tu-95 Bear G
  • Tupolev Tu-26 Backfire B
  • Yakovlev Yak-38 MP Forger A
The player is required to select one side 'A' or 'B' in the conflict, and keep the save game for each pilot on a separate floppy.
Each pilot you can fly different missions and aircraft, but only those from your own side.

The player character flies from three land bases and two aircraft carriers on each side, and these bases can be damaged in several ways by enemy action, making them unavailable until repaired and reducing the available aircraft in the campaign.
    Mission types are:
  • air intercept
  • air superiority
  • long range bombing
  • bomber escort
  • close support and ground attack
  • border or sea patrol
  • reconnaissance
  • troop drop
  • supply drop
  • stealth bombing
  • stealth reconnaissance
  • test pilot
An autopilot mode is available for longer cruises, if the enemies are far off. The 'test pilot' mission involves flying the X-15/X-29 and is not a part of the campaign.


Birds of Prey DOS The fuel and weapons configuration
Birds of Prey DOS Choose a mission type
Birds of Prey Amiga The menu with some controllable allied aircraft
Birds of Prey DOS The mission briefing

Alternate Titles

  • "ציפורי הפלדה" -- Hebrew spelling
  • "Hawk" -- Working title
  • "F-117A Aggressor" -- Working title

Part of the Following Groups

User Reviews

A detailed, very realistic flight sim where you can fly 40+ different planes from NATO and Soviet Air Forces. Amiga Peter Tracey (3)
Jack-of-all-trades, master of none DOS Crispin Anderton (3)

Critic Reviews

Amiga Action Amiga Feb, 1992 86 out of 100 86
Amiga Power Amiga Jan, 1992 81 out of 100 81
PC Games (Germany) DOS Sep, 1992 64 out of 100 64
Power Play Amiga Feb, 1992 61 out of 100 61
ASM (Aktueller Software Markt) DOS Sep, 1993 3 out of 5 60
ASM (Aktueller Software Markt) DOS Nov, 1992 5 out of 12 42
ASM (Aktueller Software Markt) Amiga Feb, 1992 5 out of 12 42
Computer Gaming World (CGW) DOS Jan, 1994 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) Amiga Jan, 1994 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Power Play DOS Nov, 1992 39 out of 100 39


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Delayed release

The game was intended to release much earlier. Argonaut started to work on the game in 1988 (first with no working title, later the game was named Hawk), they even started a six part development diary in the UK magazine The Games Machine in 1989 (issues #15, #16, #18, #19 and #20), all claiming a near release. Some more times the game was announced as nearly completed in the next year, but the final release was delayed until 1991, for which the game was renamed to the release title Birds of Prey.

Development tools

As the Devpac assembler, which was used at Argonaut, turned out to be too slow for such a big project, taking 15-20 Minutes for creating the game from code, Argonaut was looking for a better development tool. They didn't moved to a PC cross-assembling platform which many other companies did at the time, but developed their own assembler "ArgAsm" ("Argonaut Assembler"). It turns out to be up to 10 times faster then Devpac. This side product of the game development was then sold as a commercial development tool.


Even before the release of the game, publisher Electronic Arts asked Argonaut to develop a sequel, which the development company rejected, as they preferred to develop for the Nintendo consoles Gameboy and Super Famicom. Therefore a sequel was never in development.
Contributed to by NH (471) and Alexander Schaefer (2316)