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Bit.Trip Core

Genre
Perspective
Theme
MobyRank MobyScore
Macintosh
...
4.0
Wii
...
3.5
Windows
...
4.0
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Description

Bit.Trip Core is the second game in the Bit.Trip series. It uses the same rhythm-based concept as the first game, but with completely different gameplay. Players control a stationary core in the middle of the screen. The player holds the Wii-remote sideways and uses the four directions on the D-pad to launch a beam and collect all dots that pass, using the 2-button. The beam can only be launched in a single direction at a time, so a quick succession of actions is required. All objects are synced to the game's chiptune music, so the player needs to follow the rhythm to catch the objects in a timely fashion.

By performing combos without missing dots, the game transitions into a Super and a Mega mode, which alters the music and the visuals. When too many dots are missed, the game enters a slower, monochrome mode where collecting a sufficient amount of dots restores the game to the regular mode. When too many dots are missed in the monochrome mode, the game is over. The player also has a bomb to clear all dots on the screen. The game offers three scenarios: Discovery, Exploration, and Control, and they last about fifteen minutes each. Each scenario is split up into smaller sections.

The game can be played cooperatively with a second player.

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The Press Says

True Game Headz Wii Aug 07, 2009 4 Stars4 Stars4 Stars4 Stars4 Stars 80
GameSpot Wii Jul 09, 2009 7.5 out of 10 75

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Trivia

1001 Video Games

The Wii version of Bit.Trip Core appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Contributed to by Kalirion (626) and Sciere (243683)