is the mobile version of the 2008 De Blob
console game of the same name, and a reimagening of the 2006 student game
it is based on. Controlling a single blob through a top-down perspective, players need to travel through four distinct city areas (residential, commercial, industrial and government) to bring back colour and happiness to the white Chroma City, whose inhabitants are now forced into dull routines.
The blob can move very fast in any direction and by crushing leech bots it absorbs a colour. Primary colours can then be mixed to create new ones (e.g. yellow and then red to have orange). Colour is brought back to the buildings by bumping into them. Ink police officers and vans can be attacked in the meantime. When touched by them, the blob turns black and needs to wash it off. Starting small, absorbing colours also make the blob larger, granting access to new areas or preventing from passing through narrow alleys. A bath will reduce the size.
Each area consists of different blocks where the blob has a limited amount of time to get a set score, based on applying colours to the buildings. Time can be extended by doing missions for characters, such as racing or painting specific landmark buildings. Based on the performance and style (such as colour harmony or time), different stars are awarded and a revolution meter keeps track of the general progress. Extra points are also awarded when the four letters that spell out "BLOB" are found in an area. After reaching the requested score, the level can be exited.
Next to the Revolution game mode, there is also Free Splash with only points as an objective.
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This entry was contributed by Sciere (217829)
and Kabushi (109007)