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There are a few points that could have been addressed or need tweaking such as maybe the possibility of multiple spawn points on a map and more emphasis on the story rather than finding it in a how to play option in the menu screen, but you are getting the best looking Xbox Live Arcade game. As long as this title is well supported in DLC this is a lesson to developers on how an Xbox live game should be done with great graphics, simple game-play and enough content in the weapon customization to keep you playing until well after midnight.
Problems aside, Blacklight: Tango Down is a superb example of what is possible with XBLA titles. The triple-A quality graphics and slick, speedy multiplayer action brings a new level of polish to Xbox Live Arcade. As well as being an enjoyable title it will really make developers look at the platform as more than just the home of games to play while you wait for your pals to come online for Call of Duty. In fact, if you don't mind the marginally longer waits, Blacklight is definitely a credible and capable alternative to Call of Duty.
For multiplayer shooting on a budget, you can't go wrong with Blacklight: Tango Down. You easily get more than your $15 worth here, and the gameplay offers a change of pace for those who are getting a little burned out on the multiplayer in full-price games like Call of Duty: Modern Warfare 2. A handful of tweaks would be welcome, particularly when it comes to map spawn points and the disappointing solo/co-op mode of play, but you really can't nitpick considering how much you're getting for a very reasonable price.
With Zombie Studio’s Blacklight: Tango Down, the game’s annoyances and missteps are greatly outweighed by what it does right. It’s a competent and fun multiplayer experience with an absurdly cheap price tag that’s sure to be its best selling point. It won’t replace your current FPS obsession, but it could be a decent diversion.
Blacklight is a strange beast to review. On one hand, it seems like the best thing to do is spread the word about an entertaining old-school shooter with a neat twist to weapon design. Not enough people are playing it! They’re missing out! On the other hand, though, I realize that Games for Windows Live and a lack of server browsing makes the front-end a bit of a disappointment. Maybe they should wait until that’s fixed. Depending on your patience, Blacklight could be the best fifteen bucks you’ve ever spent on a game, or a frustrating waste of cash.
Blacklight: Tango Down ist für mich eines der Spiele, das man zwischendurch mal spielen kann (beziehungsweise könnte, wären da nicht die teils elenden Wartezeiten). Ohne großen Ehrgeiz ans eigene oder das Können anderer, denn dafür ist die Balance nun wirklich viel zu mau. Was mich an dem Titel allerdings wirklich beeindruckt: Er liefert sieben Spielmodi, zwölf Multiplayer- und vier Singleplayer-Karten sowie einen Haufen freischaltbaren Kram für 15 Euro. Soviel verlangen Infinity Ward und Activision für ein lausiges Map-Pack.
Zombie Studios probeert een stukje van de online shootermarkt in te palmen, maar levert een ongebalanceerd product af.
In the end, Blacklight: Tango Down is a good game with some lofty goals. For sheer amount of content it gets gold stars, and ideas like the Digi Grenade, which explodes into a brilliant array of blinding pixels, are admirable ones. Unfortunately, the game also likes to reward shady practices like spawn camping, and the health bar is pretty much useless.
For multiplayer shooting on a budget, you could do a lot worse than Blacklight: Tango Down. You get more than your $15 worth here, and the gameplay offers a change of pace for those who are getting a little burned out on the multiplayer in full-price games like Call of Duty: Modern Warfare 2. Some fixes and tweaks would be welcome, however, particularly when it comes to map spawn points, the disappointing solo/co-op mode, and some PC-centric issues like the lack of dedicated servers and text chat, but you're still getting a lot of game for a reasonable price.
(Jul 27, 2010)
Blacklight: Tango Down is a solid, if not particularly inspired, first-person shooter. You've played futuristic shooters before, right? What really sells it is the price tag. For $15 bucks you get seven adversarial modes, 12 maps, and four cooperative Black Ops missions. The game also looks nice with a slick sci-fi aesthetic, and the constant reward system will keep you grinding to your next rank. If you fancy shooting people in your games, Blacklight: Tango Down will likely be a fun diversion from whatever AAA shooter you normally play.
The level design doesn’t help the plague of spawn camping, though, as maps are cramped, movement is predictable, and starting invincibility is limited. Forget about playing the cooperative black ops mode: it’s a simple shooting gallery with uninteresting objectives. Better are the team-based online modes, borrowed from other games but still relevant here. Blacklight: Tango Down features a lot of weapon upgrades to earn over time, but all of the options are restricted from the new player. Thankfully, recruits are still fairly competitive with the initial load out. There are some undesirable artifacts from a console port, like the idiotically limited matchmaking and widescreen display restriction. Still, the slick presentation and action-packed gameplay are a nice mix for the price, so fans of online shooters will find some pleasure contained herein.
While “Blacklight: Tango Down” is a notable effort, one must question the purpose of this game’s existence. It is quite clear the game is influenced by the grind-fest progression that are common nowadays. But with poor game design elements of the past, such as fixed spawn points, “B:TD” doesn’t justify this by simply having a small price tag. It is a game that doesn’t present anything special to the table and for what it has, it isn’t much to write home about. It is just a generic rendition of the modern FPS and there are far more polished options out there.
Die Koop-Missionen sind nichts weiter als ein Alibi und hätten gleich ganz fehlen können, so uninspiriert kommen sie daher. Anspruchslose Schalterrätsel und immergleiche Gegnerwellen tragen sicher nicht zum positiven Bild von Blacklight bei. Viel besser steht es um die MehrspielerModi aber auch nicht. Nur weil sie anders heißen, erwartet Sie trotzdem nichts Neues. Gut, Blacklight hat sicher nicht den Anspruch, das Genre neu zu definieren, und richtet sich eher an preisbewusste Ab-und-zu-Zocker. Hierfür passt der Shooter perfekt. Wenn nur die vermurkste Partien-Suche nicht wäre. So kommt nämlich einfach kein Spiel zustande.
Those lists of similar, often better, rivals reveal the game's true weakness: it's just not that special. With a few patches and some better maps, it could be an adequate diversion, but the world simply doesn't need another passable multiplayer shooter whose only selling point is how little it costs compared to "real" games.
Looking at the game as a whole, it seems to offer decent value for money and is a solid if uninspired multiplayer FPS. There were some issues with finding a host for me when playing at first, hopefully these are resolved in the coming weeks. If they are, you could consider Blacklight to be a decent alternative to Modern Warfare deathmatching. It’s very much a “coke with lime” thing; a similar taste that’s more refreshing to some, and just not right to others.
Trop occupé à plancher sur une stratégie de communication pour appâter les PCistes, les développeurs de Blacklight: Tango Down ont tout simplement oublié de travailler sur leur jeu. Des déplacements mous, une jouabilité archaïque, des graphismes très moches et un multi-joueurs mort-né (grâce à Games for Windows Live), ce soft digne d'une version pré-alpha a beau être affiché à moins de 15 euros, il ne vaut pas la peine que l'on s'attarde dessus. On aurait aimé avoir devant nous un FPS qui en a dans le pantalon, mais on se retrouve indéniablement en terrain eunuque. Evidemment (GFWL oblige), l'absence de serveurs dédiés et d'un channel pour communiquer avec les autres joueurs sont incompréhensibles. Mais à ce niveau, on ne va pas demander la lune. Vous l'aurez compris, Blacklight: Tango Down est entièrement dispensable, à moins bien sûr de l'offrir à un ami à qui vous voulez du mal.
Blacklight is a game with a lot of potential, but a few key problems hinder the game. The spawn-killing can get annoying, even with the turrets to try and quell it. However, smart teams can use this to their advantage and still win games in their base. Other problems such as having friends join with you and the delays that can sometimes happen while finding matches may also annoy gamers. Zombie Studios has made a decent online shooter for the price of a map pack, they just need to put in a few updates to fix some of the problems to convince gamers to get away from more popular shooters.